| name | technical-systems |
| description | Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems. |
technical-systems
Domain skill for Technical Director. Specific extraction rules and expertise.
Domain Expertise
- Achievement systems: Unlockables, progression rewards
- Inventory/item systems: Items, crafting, equipment
- Audio/visual: Music, effects, shaders, lighting
- Cinematics: Cutscenes, camera work, transitions
- Transportation: Mounts, vehicles, fast travel
- Legendary items: Rare, powerful, cursed equipment
- Biology & astronomy: Life cycles, celestial bodies
- Architecture: City layouts, districts
- Player analytics: Metrics, heatmaps, data tracking
Entity Types (193 total)
Catch-all for all remaining technical entities including:
- Achievement Systems: achievement, trophy, badge, title, rank, leaderboard
- Inventory & Items: item, inventory, crafting_recipe, material, component, blueprint
- Content Organization: map, image, tag, template
- Creative Tools: inspiration, note
- Interactive Systems: choice, flowchart, handout, tokenboard
- Audio Systems: music_track, music_theme, motif, score, sound_effect, ambient
- Visual Systems: visual_effect, particle, shader, lighting, color_palette
- Cinematic Systems: cutscene, cinematic, camera_path, transition, fade
- Events & Disasters: world_event, seasonal_event, invasion, plague, famine, war
- Progression & Save: fast_travel_point, waypoint, save_point, checkpoint
- Research & Education: research, academy, university, school, library
- Media & Communication: newspaper, radio, television, internet, social_media, propaganda
- Secrets & Puzzles: secret_area, hidden_path, easter_egg, puzzle, trap
- Art & Culture: festival, celebration, ceremony, concert, exhibition
- Transport & Travel: mount, familiar, mount_equipment, vehicle, spaceship, portal
Processing Guidelines
When extracting technical entities from chapter text:
-
Identify all remaining entity types:
- Items mentioned (weapons, armor, consumables)
- Achievements or rewards referenced
- Audio/visual cues (music, lighting, effects)
- Transportation (mounts, vehicles, travel points)
- Legendary items or artifacts
- Technical systems (UI, save points, checkpoints)
-
Extract all remaining details:
- Item stats, crafting recipes, enchantments
- Achievement criteria, rewards
- Audio tracks, visual effects, shaders
- Cinematic moments, camera movements
- Transportation types and abilities
- Legendary item properties and legends
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Completeness: You are safety net—don't miss entities
- Consistency: Maintain schema consistency with other subagents
- Quality: Even technical entities need rich details
- Integration: Technical entities link to narrative/gameplay elements