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technical-systems

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

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Repository
bivex/loreSystem
Letzte Quellaktivität
21. März 2026 um 15:19
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
technical-systems
description
Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.
# technical-systems Domain skill for Technical Director. Specific extraction rules and expertise. ## Domain Expertise - **Achievement systems**: Unlockables, progression rewards - **Inventory/item systems**: Items, crafting, equipment - **Audio/visual**: Music, effects, shaders, lighting - **Cinematics**: Cutscenes, camera work, transitions - **Transportation**: Mounts, vehicles, fast travel - **Legendary items**: Rare, powerful, cursed equipment - **Biology & astronomy**: Life cycles, celestial bodies - **Architecture**: City layouts, districts - **Player analytics**: Metrics, heatmaps, data tracking ## Entity Types (193 total) Catch-all for all remaining technical entities including: - **Achievement Systems**: achievement, trophy, badge, title, rank, leaderboard - **Inventory & Items**: item, inventory, crafting_recipe, material, component, blueprint - **Content Organization**: map, image, tag, template - **Creative Tools**: inspiration, note - **Interactive Systems**: choice, flowchart, handout, tokenboard - **Audio Systems**: music_track, music_theme, motif, score, sound_effect, ambient - **Visual Systems**: visual_effect, particle, shader, lighting, color_palette - **Cinematic Systems**: cutscene, cinematic, camera_path, transition, fade - **Events & Disasters**: world_event, seasonal_event, invasion, plague, famine, war - **Progression & Save**: fast_travel_point, waypoint, save_point, checkpoint - **Research & Education**: research, academy, university, school, library - **Media & Communication**: newspaper, radio, television, internet, social_media, propaganda - **Secrets & Puzzles**: secret_area, hidden_path, easter_egg, puzzle, trap - **Art & Culture**: festival, celebration, ceremony, concert, exhibition - **Transport & Travel**: mount, familiar, mount_equipment, vehicle, spaceship, portal ## Processing Guidelines When extracting technical entities from chapter text: 1. **Identify all remaining entity types**: - Items mentioned (weapons, armor, consumables) - Achievements or rewards referenced - Audio/visual cues (music, lighting, effects) - Transportation (mounts, vehicles, travel points) - Legendary items or artifacts - Technical systems (UI, save points, checkpoints) 2. **Extract all remaining details**: - Item stats, crafting recipes, enchantments - Achievement criteria, rewards - Audio tracks, visual effects, shaders - Cinematic moments, camera movements - Transportation types and abilities - Legendary item properties and legends 3. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Completeness**: You are safety net—don't miss entities - **Consistency**: Maintain schema consistency with other subagents - **Quality**: Even technical entities need rich details - **Integration**: Technical entities link to narrative/gameplay elements
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