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GitHub クリエイタープロフィール

kyh

5 件の GitHub リポジトリにある 47 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
47
リポジトリ
5
更新
2026-07-22
リポジトリエクスプローラー

リポジトリと代表的な skills

generate
ソフトウェア開発者

Use the `vg generate` CLI to search, inspect, run, and manage 1200+ generative model endpoints. Trigger when the user asks to "generate an image", "make a video", "search models", "run a model", "fetch schema", "check pricing", "upload an asset", "queue async job", "track request", or any direct interaction with the model endpoint catalog. This is the foundational skill. Every other media skill in this repo executes its work through `vg generate` commands. Use `--json` whenever the output will be parsed by an agent.

2026-07-19
threejs
ウェブ開発者

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops, post-processing, and performance/debugging. Use for 'create a three.js scene/app/showcase', any 3D web content, and turning a scene into a game — 'add physics to my three.js game', 'third-person/character controller', 'follow camera', 'jump and gravity', 'collide with / pick up objects', 'structure my 3d game'. Trigger: threejs, three.js, 3D scene, WebGL scene, GLTF/GLB, OrbitControls, Rapier, cannon-es, 3D game, third-person controller. For 2D games use `phaser`; for engine-agnostic feel/balance/level craft use the game-craft skills.

2026-07-15
animated-spritesheets
特殊効果アーティスト・アニメーター

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death, roll. Generates a per-frame-labeled pose board on a flat chroma matte, recovers/slices the frames, keys + despills, snaps to crisp native pixels, normalizes with headroom, and packs spritesheet.png + a manifest. Triggers: 'sprite animation', 'animated spritesheet', 'attack animation', 'walk/run cycle', 'animate this character', 'game sprite animation', 'sprite pose sheet'.

2026-07-11
ask-me
ソフトウェア開発者

Interview the user relentlessly about the game they want to make until the idea is build-ready, resolving each branch of the design tree one question at a time. Use when the user has a fuzzy or one-line game idea and wants to flesh it out before building: 'grill me about my game', 'help me figure out what game to make', 'stress-test my game idea', 'interview me about the game', 'I want to make a game but I'm not sure what'. Not for when the user already knows what they want built — go straight to game-playbook.

2026-07-11
capacitor-ios
ウェブ開発者

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

2026-07-11
phaser
ウェブ開発者

Build 2D browser games with Phaser 4: scene lifecycle, sprites, Arcade/Matter physics, tilemaps, WebGL rendering, filters, lighting, shaders, DynamicTexture/RenderTexture, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration. Trigger: phaser, phaser 4, phaser v4, create phaser game, add phaser scene, phaser sprite, phaser physics, phaser tilemap, phaser arcade, phaser webgl renderer, phaser filters, phaser SpriteGPULayer, phaser TilemapGPULayer, migrate phaser 3 to 4.

2026-07-11
model-catalog
ソフトウェア開発者

Choose the right model endpoint for a given task, and the default endpoint IDs the production skills (character-design, cinematography, storytelling, pixel-art, regenerate-3d, media-workflow) use when the user has not named a model. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".

2026-07-11
playwright
ソフトウェア品質保証アナリスト・テスター

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright MCP browser automation, Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser, Three.js) needing deterministic input, bot playtests, or screenshot/state assertions. Trigger: "test", "E2E", "flaky", "visual regression", "Playwright", "game testing", "playtest", "softlock".

2026-07-11
このリポジトリの収集済み skills 35 件中、上位 8 件を表示しています。
sync-conventions
ソフトウェア開発者

Audit and fix convention drift across all projects defined in ~/.zshrc pupa(). Checks tooling choice (oxlint/oxfmt vs eslint/prettier), oxlint type-safety rules, script consistency, tsconfig, stale config references, database tooling (drizzle push scripts + .env.production.local convention, no stale migration dirs), secret hygiene (no tracked .env), and shared-UI/config drift (ui source glob, typed next.config). Package versions are out of scope — use update-all for those. Use when you want to ensure all projects follow the same patterns.

2026-07-18
release
ソフトウェア開発者

Bump, build, publish, tag, and changelog the publishable npm packages in this monorepo — `kyh` (CLI), `@kyh/skills`, and the lockstep config pair `@kyh/eslint-config` + `@kyh/tsconfig`. Skips packages with no changes since their last release. Use when the user wants to ship npm versions. Args optional: which package(s) and bump type, e.g. "release cli patch", "release skills minor", "release configs patch", "release all".

2026-07-17
update-all
ソフトウェア開発者

Update all packages to latest across all projects defined in ~/.zshrc pupa(). Handles breaking changes, fixes build failures, and commits per project. Smarter version of the pupa() shell function. Use when you want to bulk-update dependencies.

2026-06-04
architect
ソフトウェア開発者

Senior engineering advisor for code reviews, architecture decisions, complex debugging, and planning.

2026-06-04
pr-lifecycle
ソフトウェア開発者

Monitor a PR for bot review comments (Claude, Cursor, Copilot, etc.), address all feedback, push fixes, and repeat until clean. Use when you want to babysit a PR through automated review cycles. Accepts optional PR number or URL as argument.

2026-06-04
push
ソフトウェア開発者

Commit and push changes. If on main, pushes directly. If on a branch, pushes and creates a PR. Use when you want to commit and ship changes.

2026-06-04
simplify-lifecycle
ソフトウェア開発者

Full architecture sweep that finds and fixes simplification opportunities in a loop until convergence. Analyzes the entire app structure, removes dead code, flattens unnecessary abstractions, consolidates duplicates, and simplifies over-engineered patterns. Loops until there's nothing left to improve. Use when you want to thoroughly clean up and simplify a codebase.

2026-06-04
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