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kyh
GitHub 제작자 프로필

kyh

5개 GitHub 저장소에서 수집된 55개 skills를 저장소 단위로 보여줍니다.

수집된 skills
55
저장소
5
업데이트
2026년 8월 23일
저장소 탐색

저장소와 대표 skills

animated-spritesheets
특수 효과 아티스트 및 애니메이터

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death,…

2026년 8월 21일
aseprite
특수 효과 아티스트 및 애니메이터

Infer structure/metadata from Aseprite files (.ase/.aseprite; common typo .aes): parse headers/frames/chunks (layers, cels, tags, slices, palettes, tilesets), compute durations/bounds, and generate JSON for engines/tools.

2026년 8월 21일
asset-pipeline
특수 효과 아티스트 및 애니메이터

Asset pipeline utilities for 2D game projects: validate an asset manifest against PNGs on disk, probe sprite sheets/tilesets to find non-empty grid frames, and report PNG dimensions. Use when adding/updating art, debugging missing/unused assets, auditing…

2026년 8월 21일
pixel-snapper
특수 효과 아티스트 및 애니메이터

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs. Use for snap-to-grid cleanup, native-resolution sprite assets, palette-quantized game art, and known-layout spritesheets. Bundles self-contained Node scripts (no…

2026년 8월 21일
skill-creator
기타 컴퓨터 관련 직업

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective…

2026년 8월 21일
threejs
웹 개발자

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops,…

2026년 8월 19일
playtest
소프트웨어 품질 보증 분석가·테스터

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via `vg playtest` (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and…

2026년 8월 19일
image-to-threejs
소프트웨어 개발자

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with…

2026년 8월 17일
수집된 skill 36개 중 8개를 표시합니다.
update-all
미분류

Update all packages to latest across all projects defined in ~/.zshrc pupa(). Handles breaking changes, fixes build failures, and commits per project. Smarter version of the pupa() shell function. Use when you want to bulk-update dependencies.

2026년 8월 16일
release
소프트웨어 개발자

Bump, build, publish, tag, and changelog the publishable npm packages in this monorepo — `kyh` (CLI), `@kyh/skills`, and the lockstep config pair `@kyh/eslint-config` + `@kyh/tsconfig`. Skips packages with no changes since their last release. Use when the…

2026년 7월 25일
librarian
소프트웨어 개발자

Multi-repository codebase exploration. Research library internals, find code patterns, understand architecture, compare implementations across GitHub/npm/PyPI/crates. Use when needing deep understanding of how libraries work, finding implementations across…

2026년 7월 22일
pr-lifecycle
소프트웨어 개발자

Monitor a PR for bot review comments (Claude, Cursor, Copilot, etc.), address all feedback, push fixes, and repeat until clean. Use when you want to babysit a PR through automated review cycles. Accepts optional PR number or URL as argument.

2026년 7월 22일
push
소프트웨어 개발자

Commit and push changes. If on main, pushes directly. If on a branch, pushes and creates a PR. Use when you want to commit and ship changes.

2026년 7월 22일
simplify-lifecycle
소프트웨어 개발자

Full architecture sweep that finds and fixes simplification opportunities in a loop until convergence. Analyzes the entire app structure, removes dead code, flattens unnecessary abstractions, consolidates duplicates, and simplifies over-engineered patterns.…

2026년 7월 22일
sync-conventions
소프트웨어 개발자

Audit and fix convention drift across all projects defined in ~/.zshrc pupa(). Checks tooling choice (oxlint/oxfmt vs eslint/prettier), oxlint type-safety rules, script consistency, tsconfig, stale config references, database tooling (drizzle push scripts +…

2026년 7월 22일
architect
소프트웨어 개발자

Senior engineering advisor for code reviews, architecture decisions, complex debugging, and planning.

2026년 6월 4일
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