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kyh
GitHub-Creator-Profil

kyh

Repository-Ansicht von 55 gesammelten Skills in 5 GitHub-Repositories.

gesammelte Skills
55
Repositories
5
aktualisiert
23. Aug. 2026
Repository-Explorer

Repositories und repräsentative Skills

animated-spritesheets
Spezialeffektkünstler und Animatoren

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death,…

21. Aug. 2026
aseprite
Spezialeffektkünstler und Animatoren

Infer structure/metadata from Aseprite files (.ase/.aseprite; common typo .aes): parse headers/frames/chunks (layers, cels, tags, slices, palettes, tilesets), compute durations/bounds, and generate JSON for engines/tools.

21. Aug. 2026
asset-pipeline
Spezialeffektkünstler und Animatoren

Asset pipeline utilities for 2D game projects: validate an asset manifest against PNGs on disk, probe sprite sheets/tilesets to find non-empty grid frames, and report PNG dimensions. Use when adding/updating art, debugging missing/unused assets, auditing…

21. Aug. 2026
pixel-snapper
Spezialeffektkünstler und Animatoren

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs. Use for snap-to-grid cleanup, native-resolution sprite assets, palette-quantized game art, and known-layout spritesheets. Bundles self-contained Node scripts (no…

21. Aug. 2026
skill-creator
Sonstige Computerberufe

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective…

21. Aug. 2026
threejs
Webentwickler

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops,…

19. Aug. 2026
playtest
Softwarequalitätssicherungsanalysten und -tester

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via `vg playtest` (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and…

19. Aug. 2026
image-to-threejs
Softwareentwickler

REQUIRES `uv` + Python 3.12 and a one-time `git clone` — unlike the other asset skills, this one is not Node-only. Turn a generated reference image into a rigged, procedural Three.js prop — code, not a mesh file. Generate ONE clean product-shot reference with…

17. Aug. 2026
Es werden 8 von 36 gesammelten Skills angezeigt.
update-all
nicht klassifiziert

Update all packages to latest across all projects defined in ~/.zshrc pupa(). Handles breaking changes, fixes build failures, and commits per project. Smarter version of the pupa() shell function. Use when you want to bulk-update dependencies.

16. Aug. 2026
release
Softwareentwickler

Bump, build, publish, tag, and changelog the publishable npm packages in this monorepo — `kyh` (CLI), `@kyh/skills`, and the lockstep config pair `@kyh/eslint-config` + `@kyh/tsconfig`. Skips packages with no changes since their last release. Use when the…

25. Juli 2026
librarian
Softwareentwickler

Multi-repository codebase exploration. Research library internals, find code patterns, understand architecture, compare implementations across GitHub/npm/PyPI/crates. Use when needing deep understanding of how libraries work, finding implementations across…

22. Juli 2026
pr-lifecycle
Softwareentwickler

Monitor a PR for bot review comments (Claude, Cursor, Copilot, etc.), address all feedback, push fixes, and repeat until clean. Use when you want to babysit a PR through automated review cycles. Accepts optional PR number or URL as argument.

22. Juli 2026
push
Softwareentwickler

Commit and push changes. If on main, pushes directly. If on a branch, pushes and creates a PR. Use when you want to commit and ship changes.

22. Juli 2026
simplify-lifecycle
Softwareentwickler

Full architecture sweep that finds and fixes simplification opportunities in a loop until convergence. Analyzes the entire app structure, removes dead code, flattens unnecessary abstractions, consolidates duplicates, and simplifies over-engineered patterns.…

22. Juli 2026
sync-conventions
Softwareentwickler

Audit and fix convention drift across all projects defined in ~/.zshrc pupa(). Checks tooling choice (oxlint/oxfmt vs eslint/prettier), oxlint type-safety rules, script consistency, tsconfig, stale config references, database tooling (drizzle push scripts +…

22. Juli 2026
architect
Softwareentwickler

Senior engineering advisor for code reviews, architecture decisions, complex debugging, and planning.

4. Juni 2026
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