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NeverSight
GitHub クリエイタープロフィール

NeverSight

3 件の GitHub リポジトリにある 1,330 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
1,330
リポジトリ
3
更新
2026年8月21日
リポジトリエクスプローラー

リポジトリと代表的な skills

oq
ソフトウェア開発者

oQ's opinionated tooling and conventions for JavaScript/TypeScript projects. Based on Anthony Fu's style with personal customizations for UnoCSS, ESLint, pnpm catalog, and automated releases. Use when setting up new projects with these preferences.

2026年8月6日
ley-ar
パラリーガル・法律アシスタント

Search Argentine legal databases (SAIJ, JUBA, CSJN, JUSCABA) for jurisprudence, legislation, case summaries, and doctrine using the `ley` CLI. Use when the user asks about Argentine law, court decisions, legal precedents, fallos, jurisprudencia, legislación,…

2026年8月6日
ticktick
一般事務員

Manage TickTick tasks and projects for JMO. Use when the user asks to add, create, or capture a task or todo; list, show, or review pending tasks; complete or check off a task; update a task's priority, due date, notes, or tags; delete a task or list; create…

2026年8月6日
data-driven-testing
ソフトウェア品質保証アナリスト・テスター

DEPRECATED: Use testing-best-practices instead. This skill has been retired.

2026年8月6日
e2e
ソフトウェア品質保証アナリスト・テスター

Run e2e tests, fix flake and outdated tests, identify bugs against spec. Use when running e2e tests, debugging test failures, or fixing flaky tests. Never changes source code logic or API without spec backing.

2026年8月6日
git-best-practices
ソフトウェア開発者

Git workflow patterns for commits, branching, PRs, and history management across heterogeneous repositories. Use when creating commits, managing branches, opening pull requests, or rewriting history. Do not use for non-git implementation tasks or…

2026年8月6日
git-rebase-sync
ソフトウェア開発者

Sync a feature branch onto the latest origin base branch via git rebase, with safety rails, deliberate conflict resolution, and safe force-with-lease pushing.

2026年8月6日
git-worktree-tidy
ソフトウェア開発者

Fetch latest from origin, prune remote-tracking refs, delete stale local branches and worktrees, and fast-forward important branches. Use when tidying up a worktree-based repo layout.

2026年8月6日
収集済み skill 1,314 件中 8 件を表示しています。
neverd-semantic-invariant-debugging
未分類

Diagnoses and fixes NeverD lifting bugs caused by duplicated, order-dependent, or format-divergent semantic decisions across CFG traversal, ABI recovery, pointer provenance, loaders, architectures, and emitters. Use when a new issue resembles a previous fix,…

2026年8月21日
github-ci-runtime-debugging
未分類

Diagnoses NeverD runtime failures in GitHub Actions that are platform-specific, intermittent, signal-terminated, or absent locally. Use when CI fails only on Linux x64, macOS arm64, or Windows x64; when CTest or GoogleTest flakes, crashes, times out, or…

2026年8月17日
anti-cheat-systems
情報セキュリティアナリスト

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA…

2026年8月5日
awesome-game-security-overview
情報セキュリティアナリスト

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research,…

2026年8月5日
dma-attack-techniques
情報セキュリティアナリスト

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA…

2026年8月5日
game-engine-resources
ソフトウェア開発者

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding,…

2026年8月5日
game-hacking-techniques
ソフトウェア開発者

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain…

2026年8月5日
graphics-api-hooking
ソフトウェア開発者

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive…

2026年8月5日
収集済み skill 11 件中 8 件を表示しています。
compiler-development
ソフトウェア開発者

Expertise in compiler development using LLVM infrastructure including frontend design, IR generation, optimization passes, and code generation. Use this skill when building custom programming languages, implementing DSL compilers, or working on compiler…

2026年7月7日
dynamic-instrumentation
ソフトウェア開発者

Expertise in LLVM-based dynamic binary instrumentation, runtime tracing, and program monitoring. Use this skill when implementing runtime analysis tools, code coverage systems, profilers, or dynamic security monitors.

2026年7月7日
github-ci-runtime-debugging
ソフトウェア開発者

Use when a CI/CD pipeline (GitHub Actions or similar) surfaces a runtime bug that is platform-specific ("fails on linux-x64 but passes on arm64/macos/windows"), intermittent/flaky (different tests fail each run, segfaults, "Segmentation fault (core dumped)",…

2026年6月12日
llvm-optimization
ソフトウェア開発者

Expertise in LLVM optimization passes, performance tuning, and code transformation techniques. Use this skill when implementing custom optimizations, analyzing pass behavior, improving generated code quality, or understanding LLVM's optimization pipeline.

2026年5月19日
mlir-development
ソフトウェア開発者

Expertise in MLIR (Multi-Level Intermediate Representation) and CIR (Clang IR) development for domain-specific compilation and high-level optimizations. Use this skill when building ML compilers, domain-specific languages, or working with multi-level…

2026年5月18日
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