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NeverSight
GitHub creator profile

NeverSight

Repository-level view of 2,034 collected skills across 3 GitHub repositories, including approximate occupation coverage.

skills collected
2,034
repositories
3
occupation fields
2
updated
2026-05-20
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
learn-skills.dev
2,025 skills13528updated 2026-05-20
100% of creator
luma-video
미분류

Generate AI videos with Luma Dream Machine via AceDataCloud API. Use when creating videos from text prompts, generating videos from reference images, extending existing videos, or any video generation task with Luma. Supports text-to-video, image-to-video, and video extension.

2026-05-20
mobile-post-processing
소프트웨어 개발자

Single-pass post-processing, URP Renderer Features, and mobile-safe screen effects for Unity

2026-05-20
mobile-shader-optimization
소프트웨어 개발자

GPU architecture, precision types, fillrate, overdraw, baked lighting, and LOD optimization for Unity mobile/WebGL shaders

2026-05-20
shader-graph-best-practices
소프트웨어 개발자

Node budgets, custom lighting, sub-graphs, precision control, and mobile workflows for Unity Shader Graph

2026-05-20
texture-packing-variant-stripping
소프트웨어 개발자

Channel packing, variant reduction, shader_feature vs multi_compile, and build size optimization for Unity

2026-05-20
water-fluid-shaders
미분류

Mobile-optimized water shaders with depth coloring, foam, Gerstner waves, refraction, and caustics for Unity URP

2026-05-20
webgl-shader-constraints
소프트웨어 개발자

WebGL 1.0/2.0 shader restrictions, variant stripping, loop/indexing rules, and browser deployment workarounds for Unity

2026-05-20
cs-arch
컴퓨터 시스템 분석가

维护 `.codestable/architecture/` 这份只记现状的系统地图,三种模式 update / check / backfill。触发:用户说"刷新 architecture"、"做架构检查"、"补这个模块的架构文档"、"方案和代码对得上吗",或 feature 阶段需要先做架构动作。不写未来规划(走 cs-roadmap)。

2026-05-20
Showing top 8 of 2,025 collected skills in this repository.
#002
NeverC
8 skills11updated 2026-05-19
0.4% of creator
llvm-optimization
미분류

Expertise in LLVM optimization passes, performance tuning, and code transformation techniques. Use this skill when implementing custom optimizations, analyzing pass behavior, improving generated code quality, or understanding LLVM's optimization pipeline.

2026-05-19
anti-cheat-systems
미분류

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

2026-05-18
dma-attack-techniques
미분류

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA detection and mitigation in game security research.

2026-05-18
game-hacking-techniques
미분류

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain user-mode, kernel-mode, hypervisor, and DMA-based cheat implementations.

2026-05-18
graphics-api-hooking
미분류

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive overlays, or graphics debugging in game security research.

2026-05-18
mlir-development
미분류

Expertise in MLIR (Multi-Level Intermediate Representation) and CIR (Clang IR) development for domain-specific compilation and high-level optimizations. Use this skill when building ML compilers, domain-specific languages, or working with multi-level compilation pipelines.

2026-05-18
ralph
미분류

Self-referential completion loop for AI CLI tools. Re-runs the agent on the same task across turns with fresh context each iteration, until the completion promise is detected or max iterations is reached.

2026-05-18
windows-kernel-security
미분류

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

2026-05-18
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