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NeverSight
GitHub 제작자 프로필

NeverSight

3개 GitHub 저장소에서 수집된 1,330개 skills를 저장소 단위로 보여줍니다.

수집된 skills
1,330
저장소
3
업데이트
2026년 8월 21일
저장소 탐색

저장소와 대표 skills

oq
소프트웨어 개발자

oQ's opinionated tooling and conventions for JavaScript/TypeScript projects. Based on Anthony Fu's style with personal customizations for UnoCSS, ESLint, pnpm catalog, and automated releases. Use when setting up new projects with these preferences.

2026년 8월 6일
ley-ar
법률 보조사

Search Argentine legal databases (SAIJ, JUBA, CSJN, JUSCABA) for jurisprudence, legislation, case summaries, and doctrine using the `ley` CLI. Use when the user asks about Argentine law, court decisions, legal precedents, fallos, jurisprudencia, legislación,…

2026년 8월 6일
ticktick
일반 사무원

Manage TickTick tasks and projects for JMO. Use when the user asks to add, create, or capture a task or todo; list, show, or review pending tasks; complete or check off a task; update a task's priority, due date, notes, or tags; delete a task or list; create…

2026년 8월 6일
data-driven-testing
소프트웨어 품질 보증 분석가·테스터

DEPRECATED: Use testing-best-practices instead. This skill has been retired.

2026년 8월 6일
e2e
소프트웨어 품질 보증 분석가·테스터

Run e2e tests, fix flake and outdated tests, identify bugs against spec. Use when running e2e tests, debugging test failures, or fixing flaky tests. Never changes source code logic or API without spec backing.

2026년 8월 6일
git-best-practices
소프트웨어 개발자

Git workflow patterns for commits, branching, PRs, and history management across heterogeneous repositories. Use when creating commits, managing branches, opening pull requests, or rewriting history. Do not use for non-git implementation tasks or…

2026년 8월 6일
git-rebase-sync
소프트웨어 개발자

Sync a feature branch onto the latest origin base branch via git rebase, with safety rails, deliberate conflict resolution, and safe force-with-lease pushing.

2026년 8월 6일
git-worktree-tidy
소프트웨어 개발자

Fetch latest from origin, prune remote-tracking refs, delete stale local branches and worktrees, and fast-forward important branches. Use when tidying up a worktree-based repo layout.

2026년 8월 6일
수집된 skill 1,314개 중 8개를 표시합니다.
neverd-semantic-invariant-debugging
미분류

Diagnoses and fixes NeverD lifting bugs caused by duplicated, order-dependent, or format-divergent semantic decisions across CFG traversal, ABI recovery, pointer provenance, loaders, architectures, and emitters. Use when a new issue resembles a previous fix,…

2026년 8월 21일
github-ci-runtime-debugging
미분류

Diagnoses NeverD runtime failures in GitHub Actions that are platform-specific, intermittent, signal-terminated, or absent locally. Use when CI fails only on Linux x64, macOS arm64, or Windows x64; when CTest or GoogleTest flakes, crashes, times out, or…

2026년 8월 17일
anti-cheat-systems
정보 보안 분석가

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA…

2026년 8월 5일
awesome-game-security-overview
정보 보안 분석가

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research,…

2026년 8월 5일
dma-attack-techniques
정보 보안 분석가

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA…

2026년 8월 5일
game-engine-resources
소프트웨어 개발자

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding,…

2026년 8월 5일
game-hacking-techniques
소프트웨어 개발자

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain…

2026년 8월 5일
graphics-api-hooking
소프트웨어 개발자

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive…

2026년 8월 5일
수집된 skill 11개 중 8개를 표시합니다.
compiler-development
소프트웨어 개발자

Expertise in compiler development using LLVM infrastructure including frontend design, IR generation, optimization passes, and code generation. Use this skill when building custom programming languages, implementing DSL compilers, or working on compiler…

2026년 7월 7일
dynamic-instrumentation
소프트웨어 개발자

Expertise in LLVM-based dynamic binary instrumentation, runtime tracing, and program monitoring. Use this skill when implementing runtime analysis tools, code coverage systems, profilers, or dynamic security monitors.

2026년 7월 7일
github-ci-runtime-debugging
소프트웨어 개발자

Use when a CI/CD pipeline (GitHub Actions or similar) surfaces a runtime bug that is platform-specific ("fails on linux-x64 but passes on arm64/macos/windows"), intermittent/flaky (different tests fail each run, segfaults, "Segmentation fault (core dumped)",…

2026년 6월 12일
llvm-optimization
소프트웨어 개발자

Expertise in LLVM optimization passes, performance tuning, and code transformation techniques. Use this skill when implementing custom optimizations, analyzing pass behavior, improving generated code quality, or understanding LLVM's optimization pipeline.

2026년 5월 19일
mlir-development
소프트웨어 개발자

Expertise in MLIR (Multi-Level Intermediate Representation) and CIR (Clang IR) development for domain-specific compilation and high-level optimizations. Use this skill when building ML compilers, domain-specific languages, or working with multi-level…

2026년 5월 18일
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