Skip to main content
在 Manus 中运行任何 Skill
一键导入
$pwd:
NeverSight
GitHub 创作者资料

NeverSight

按仓库查看 3 个 GitHub 仓库中的 2,034 个已收集 skills,并展示近似职业覆盖。

已收集 skills
2,034
仓库
3
职业领域
2
更新
2026-05-20
职业覆盖
该创作者主要覆盖的职业大类。
仓库浏览

仓库与代表性 skills

#001
learn-skills.dev
2,025 个 skills13528更新于 2026-05-20
占该创作者 100%
luma-video
未分类

Generate AI videos with Luma Dream Machine via AceDataCloud API. Use when creating videos from text prompts, generating videos from reference images, extending existing videos, or any video generation task with Luma. Supports text-to-video, image-to-video, and video extension.

2026-05-20
mobile-post-processing
软件开发工程师

Single-pass post-processing, URP Renderer Features, and mobile-safe screen effects for Unity

2026-05-20
mobile-shader-optimization
软件开发工程师

GPU architecture, precision types, fillrate, overdraw, baked lighting, and LOD optimization for Unity mobile/WebGL shaders

2026-05-20
shader-graph-best-practices
软件开发工程师

Node budgets, custom lighting, sub-graphs, precision control, and mobile workflows for Unity Shader Graph

2026-05-20
texture-packing-variant-stripping
软件开发工程师

Channel packing, variant reduction, shader_feature vs multi_compile, and build size optimization for Unity

2026-05-20
water-fluid-shaders
未分类

Mobile-optimized water shaders with depth coloring, foam, Gerstner waves, refraction, and caustics for Unity URP

2026-05-20
webgl-shader-constraints
软件开发工程师

WebGL 1.0/2.0 shader restrictions, variant stripping, loop/indexing rules, and browser deployment workarounds for Unity

2026-05-20
cs-arch
计算机系统分析师

维护 `.codestable/architecture/` 这份只记现状的系统地图,三种模式 update / check / backfill。触发:用户说"刷新 architecture"、"做架构检查"、"补这个模块的架构文档"、"方案和代码对得上吗",或 feature 阶段需要先做架构动作。不写未来规划(走 cs-roadmap)。

2026-05-20
当前展示该仓库 Top 8 / 2,025 个已收集 skills。
#002
NeverC
8 个 skills11更新于 2026-05-19
占该创作者 0.4%
llvm-optimization
未分类

Expertise in LLVM optimization passes, performance tuning, and code transformation techniques. Use this skill when implementing custom optimizations, analyzing pass behavior, improving generated code quality, or understanding LLVM's optimization pipeline.

2026-05-19
anti-cheat-systems
未分类

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

2026-05-18
dma-attack-techniques
未分类

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA detection and mitigation in game security research.

2026-05-18
game-hacking-techniques
未分类

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain user-mode, kernel-mode, hypervisor, and DMA-based cheat implementations.

2026-05-18
graphics-api-hooking
未分类

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive overlays, or graphics debugging in game security research.

2026-05-18
mlir-development
未分类

Expertise in MLIR (Multi-Level Intermediate Representation) and CIR (Clang IR) development for domain-specific compilation and high-level optimizations. Use this skill when building ML compilers, domain-specific languages, or working with multi-level compilation pipelines.

2026-05-18
ralph
未分类

Self-referential completion loop for AI CLI tools. Re-runs the agent on the same task across turns with fresh context each iteration, until the completion promise is detected or max iterations is reached.

2026-05-18
windows-kernel-security
未分类

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

2026-05-18
已展示 3 / 3 个仓库
已展示全部仓库