Generate AI videos with Luma Dream Machine via AceDataCloud API. Use when creating videos from text prompts, generating videos from reference images, extending existing videos, or any video generation task with Luma. Supports text-to-video, image-to-video, and video extension.
Single-pass post-processing, URP Renderer Features, and mobile-safe screen effects for Unity
GPU architecture, precision types, fillrate, overdraw, baked lighting, and LOD optimization for Unity mobile/WebGL shaders
Node budgets, custom lighting, sub-graphs, precision control, and mobile workflows for Unity Shader Graph
Channel packing, variant reduction, shader_feature vs multi_compile, and build size optimization for Unity
Mobile-optimized water shaders with depth coloring, foam, Gerstner waves, refraction, and caustics for Unity URP
WebGL 1.0/2.0 shader restrictions, variant stripping, loop/indexing rules, and browser deployment workarounds for Unity
维护 `.codestable/architecture/` 这份只记现状的系统地图,三种模式 update / check / backfill。触发:用户说"刷新 architecture"、"做架构检查"、"补这个模块的架构文档"、"方案和代码对得上吗",或 feature 阶段需要先做架构动作。不写未来规划(走 cs-roadmap)。