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NeverSight
GitHub 创作者资料

NeverSight

按仓库查看 3 个 GitHub 仓库中的 1,330 个已收集 skills。

已收集 skills
1,330
仓库
3
更新
2026年8月21日
仓库浏览

仓库与代表性 skills

oq
软件开发工程师

oQ's opinionated tooling and conventions for JavaScript/TypeScript projects. Based on Anthony Fu's style with personal customizations for UnoCSS, ESLint, pnpm catalog, and automated releases. Use when setting up new projects with these preferences.

2026年8月6日
ley-ar
律师助理与法律助手

Search Argentine legal databases (SAIJ, JUBA, CSJN, JUSCABA) for jurisprudence, legislation, case summaries, and doctrine using the `ley` CLI. Use when the user asks about Argentine law, court decisions, legal precedents, fallos, jurisprudencia, legislación,…

2026年8月6日
ticktick
综合办公文员

Manage TickTick tasks and projects for JMO. Use when the user asks to add, create, or capture a task or todo; list, show, or review pending tasks; complete or check off a task; update a task's priority, due date, notes, or tags; delete a task or list; create…

2026年8月6日
data-driven-testing
软件质量保证分析师与测试员

DEPRECATED: Use testing-best-practices instead. This skill has been retired.

2026年8月6日
e2e
软件质量保证分析师与测试员

Run e2e tests, fix flake and outdated tests, identify bugs against spec. Use when running e2e tests, debugging test failures, or fixing flaky tests. Never changes source code logic or API without spec backing.

2026年8月6日
git-best-practices
软件开发工程师

Git workflow patterns for commits, branching, PRs, and history management across heterogeneous repositories. Use when creating commits, managing branches, opening pull requests, or rewriting history. Do not use for non-git implementation tasks or…

2026年8月6日
git-rebase-sync
软件开发工程师

Sync a feature branch onto the latest origin base branch via git rebase, with safety rails, deliberate conflict resolution, and safe force-with-lease pushing.

2026年8月6日
git-worktree-tidy
软件开发工程师

Fetch latest from origin, prune remote-tracking refs, delete stale local branches and worktrees, and fast-forward important branches. Use when tidying up a worktree-based repo layout.

2026年8月6日
已展示 8 / 1,314 个已收集 Skill。
neverd-semantic-invariant-debugging
未分类

Diagnoses and fixes NeverD lifting bugs caused by duplicated, order-dependent, or format-divergent semantic decisions across CFG traversal, ABI recovery, pointer provenance, loaders, architectures, and emitters. Use when a new issue resembles a previous fix,…

2026年8月21日
github-ci-runtime-debugging
未分类

Diagnoses NeverD runtime failures in GitHub Actions that are platform-specific, intermittent, signal-terminated, or absent locally. Use when CI fails only on Linux x64, macOS arm64, or Windows x64; when CTest or GoogleTest flakes, crashes, times out, or…

2026年8月17日
anti-cheat-systems
信息安全分析师

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA…

2026年8月5日
awesome-game-security-overview
信息安全分析师

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research,…

2026年8月5日
dma-attack-techniques
信息安全分析师

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA…

2026年8月5日
game-engine-resources
软件开发工程师

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding,…

2026年8月5日
game-hacking-techniques
软件开发工程师

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain…

2026年8月5日
graphics-api-hooking
软件开发工程师

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive…

2026年8月5日
已展示 8 / 11 个已收集 Skill。
compiler-development
软件开发工程师

Expertise in compiler development using LLVM infrastructure including frontend design, IR generation, optimization passes, and code generation. Use this skill when building custom programming languages, implementing DSL compilers, or working on compiler…

2026年7月7日
dynamic-instrumentation
软件开发工程师

Expertise in LLVM-based dynamic binary instrumentation, runtime tracing, and program monitoring. Use this skill when implementing runtime analysis tools, code coverage systems, profilers, or dynamic security monitors.

2026年7月7日
github-ci-runtime-debugging
软件开发工程师

Use when a CI/CD pipeline (GitHub Actions or similar) surfaces a runtime bug that is platform-specific ("fails on linux-x64 but passes on arm64/macos/windows"), intermittent/flaky (different tests fail each run, segfaults, "Segmentation fault (core dumped)",…

2026年6月12日
llvm-optimization
软件开发工程师

Expertise in LLVM optimization passes, performance tuning, and code transformation techniques. Use this skill when implementing custom optimizations, analyzing pass behavior, improving generated code quality, or understanding LLVM's optimization pipeline.

2026年5月19日
mlir-development
软件开发工程师

Expertise in MLIR (Multi-Level Intermediate Representation) and CIR (Clang IR) development for domain-specific compilation and high-level optimizations. Use this skill when building ML compilers, domain-specific languages, or working with multi-level…

2026年5月18日
已展示 3 / 3 个仓库
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