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NeverSight
GitHub-Creator-Profil

NeverSight

Repository-Ansicht von 1.330 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
1.330
Repositories
3
aktualisiert
21. Aug. 2026
Repository-Explorer

Repositories und repräsentative Skills

oq
Softwareentwickler

oQ's opinionated tooling and conventions for JavaScript/TypeScript projects. Based on Anthony Fu's style with personal customizations for UnoCSS, ESLint, pnpm catalog, and automated releases. Use when setting up new projects with these preferences.

6. Aug. 2026
ley-ar
Rechtsanwaltsgehilfen und juristische Assistenten

Search Argentine legal databases (SAIJ, JUBA, CSJN, JUSCABA) for jurisprudence, legislation, case summaries, and doctrine using the `ley` CLI. Use when the user asks about Argentine law, court decisions, legal precedents, fallos, jurisprudencia, legislación,…

6. Aug. 2026
ticktick
Allgemeine Bürokräfte

Manage TickTick tasks and projects for JMO. Use when the user asks to add, create, or capture a task or todo; list, show, or review pending tasks; complete or check off a task; update a task's priority, due date, notes, or tags; delete a task or list; create…

6. Aug. 2026
data-driven-testing
Softwarequalitätssicherungsanalysten und -tester

DEPRECATED: Use testing-best-practices instead. This skill has been retired.

6. Aug. 2026
e2e
Softwarequalitätssicherungsanalysten und -tester

Run e2e tests, fix flake and outdated tests, identify bugs against spec. Use when running e2e tests, debugging test failures, or fixing flaky tests. Never changes source code logic or API without spec backing.

6. Aug. 2026
git-best-practices
Softwareentwickler

Git workflow patterns for commits, branching, PRs, and history management across heterogeneous repositories. Use when creating commits, managing branches, opening pull requests, or rewriting history. Do not use for non-git implementation tasks or…

6. Aug. 2026
git-rebase-sync
Softwareentwickler

Sync a feature branch onto the latest origin base branch via git rebase, with safety rails, deliberate conflict resolution, and safe force-with-lease pushing.

6. Aug. 2026
git-worktree-tidy
Softwareentwickler

Fetch latest from origin, prune remote-tracking refs, delete stale local branches and worktrees, and fast-forward important branches. Use when tidying up a worktree-based repo layout.

6. Aug. 2026
Es werden 8 von 1.314 gesammelten Skills angezeigt.
neverd-semantic-invariant-debugging
nicht klassifiziert

Diagnoses and fixes NeverD lifting bugs caused by duplicated, order-dependent, or format-divergent semantic decisions across CFG traversal, ABI recovery, pointer provenance, loaders, architectures, and emitters. Use when a new issue resembles a previous fix,…

21. Aug. 2026
github-ci-runtime-debugging
nicht klassifiziert

Diagnoses NeverD runtime failures in GitHub Actions that are platform-specific, intermittent, signal-terminated, or absent locally. Use when CI fails only on Linux x64, macOS arm64, or Windows x64; when CTest or GoogleTest flakes, crashes, times out, or…

17. Aug. 2026
anti-cheat-systems
Informationssicherheitsanalysten

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA…

5. Aug. 2026
awesome-game-security-overview
Informationssicherheitsanalysten

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research,…

5. Aug. 2026
dma-attack-techniques
Informationssicherheitsanalysten

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA…

5. Aug. 2026
game-engine-resources
Softwareentwickler

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding,…

5. Aug. 2026
game-hacking-techniques
Softwareentwickler

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain…

5. Aug. 2026
graphics-api-hooking
Softwareentwickler

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive…

5. Aug. 2026
Es werden 8 von 11 gesammelten Skills angezeigt.
3 von 3 Repositories angezeigt
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