Skip to main content

legendary-items

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

소스 정보

저장소
bivex/loreSystem
최근 소스 활동
2026년 3월 21일 15:19
감지된 SKILL.md 언어
영어
스타
0
포크
0

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
legendary-items
description
Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.
# legendary-items Domain skill for Legendary Items Specialist. Specific extraction rules and expertise. ## Domain Expertise - **Legendary items**: Extremely rare, powerful, unique items - **Artifacts**: Ancient, historical, lore-rich items - **Cursed items**: Powerful but come with penalties - **Item sets**: Multiple items that combine for bonus effects - **Enchantments**: Magical enhancements, glyphs, runes, sockets - **Lore significance**: Items with history, myths, legends ## Entity Types (10 total) - **legendary_weapon** - Legendary weapons - **mythical_armor** - Mythical armor - **divine_item** - Divine items - **cursed_item** - Cursed items - **artifact_set** - Artifact sets - **relic_collection** - Relic collections - **glyph** - Glyphs - **rune** - Runes - **socket** - Sockets - **enchantment** - Enchantments ## Processing Guidelines When extracting legendary item entities from chapter text: 1. **Identify legendary item elements**: - Legendary or mythical items mentioned - Artifacts or relics with history - Cursed items or cursed equipment - Item sets or collections - Enchantments, runes, glyphs, sockets 2. **Extract legendary item details**: - Item names, types, rarities - Stats and abilities - Lore and history - Curse effects (for cursed items) - Set bonuses (for item sets) - Enchantment types and powers 3. **Analyze legendary item context**: - Power level vs balance - Lore significance and rarity - Acquisition difficulty - Trade-offs (curses, limitations) 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Power vs balance**: Legendary items should be powerful but not game-breaking - **Lore significance**: Items should have history and meaning - **Acquisition difficulty**: Legendary = rare, challenging to get - **Trade-offs**: Cursed items have benefits but also penalties - **Set bonuses**: Full sets should feel rewarding
GitHub에서 보기