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legendary-items

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

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Repository
bivex/loreSystem
Letzte Quellaktivität
21. März 2026 um 15:19
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
legendary-items
description
Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.
# legendary-items Domain skill for Legendary Items Specialist. Specific extraction rules and expertise. ## Domain Expertise - **Legendary items**: Extremely rare, powerful, unique items - **Artifacts**: Ancient, historical, lore-rich items - **Cursed items**: Powerful but come with penalties - **Item sets**: Multiple items that combine for bonus effects - **Enchantments**: Magical enhancements, glyphs, runes, sockets - **Lore significance**: Items with history, myths, legends ## Entity Types (10 total) - **legendary_weapon** - Legendary weapons - **mythical_armor** - Mythical armor - **divine_item** - Divine items - **cursed_item** - Cursed items - **artifact_set** - Artifact sets - **relic_collection** - Relic collections - **glyph** - Glyphs - **rune** - Runes - **socket** - Sockets - **enchantment** - Enchantments ## Processing Guidelines When extracting legendary item entities from chapter text: 1. **Identify legendary item elements**: - Legendary or mythical items mentioned - Artifacts or relics with history - Cursed items or cursed equipment - Item sets or collections - Enchantments, runes, glyphs, sockets 2. **Extract legendary item details**: - Item names, types, rarities - Stats and abilities - Lore and history - Curse effects (for cursed items) - Set bonuses (for item sets) - Enchantment types and powers 3. **Analyze legendary item context**: - Power level vs balance - Lore significance and rarity - Acquisition difficulty - Trade-offs (curses, limitations) 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Power vs balance**: Legendary items should be powerful but not game-breaking - **Lore significance**: Items should have history and meaning - **Acquisition difficulty**: Legendary = rare, challenging to get - **Trade-offs**: Cursed items have benefits but also penalties - **Set bonuses**: Full sets should feel rewarding
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