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build-usd-scene

Assemble or edit LunCoSim's 3D world: load scenes, spawn objects, place, move, rotate, scale, tune, or clear them. USE THIS SKILL for requests such as "put a lander near that crater", "spawn rovers", "load the Moon scene", "add rocks", "move this", "set its mass or material", or "build a scene with X and Y". For the agent mid-code: `LoadScene`, `SpawnEntity`, `MoveEntity`, `TransformEntity`, `SetObjectProperty`, a catalog `entry_id`, a `.usda` file, or a placement/ lighting issue. Project-specific: USD is the source of truth projected to ECS; use the fixed Y-up, right-handed, -Z-forward metre frame, root-qualified `lunco://` or `twin://` paths, and catalogued spawnables. Do not use `SetDocumentSource` for live edits. Use author-scenario for behavior and authoring-vessel-controllers for GNC. Use edit-usd-assembly for editing the reusable rover, lander, payload, or sensor assembly itself in a visible Editor session.

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来源信息

仓库
LunCoSim/lunco-sim
最近来源活动
2026年9月1日 12:21
检测到的 SKILL.md 语言
英语
星标
104
分支
21

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。