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csprance
Perfil de criador do GitHub

csprance

Visão por repositório de 6 skills coletadas em 1 repositórios do GitHub.

skills coletadas
6
repositórios
1
atualizado
25 de abr. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

gecs-component-designer
Desenvolvedores de software

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker…

25 de abr. de 2026
gecs-debug-panel
Desenvolvedores de software

Extend or modify the GECS editor debugger panel (`addons/gecs/debug/`) — the in-editor "GECS" tab that shows live entities, components, systems, relationships, and per-system metrics. Trigger when adding a new column, panel, status bar, or runtime control to…

25 de abr. de 2026
gecs-network
Desenvolvedores de software

Multiplayer networking specialist for the GECS Network layer. Trigger when working on entity synchronization, authority models, spawn management, transport providers, or any network-related ECS features.

25 de abr. de 2026
gecs-observer
Desenvolvedores de software

Design and implement GECS reactive Observer nodes — component lifecycle handlers, query monitors (on_match/on_unmatch), relationship events, custom event emitters/subscribers, and sub_observer compositions. Trigger when modeling event-driven gameplay logic,…

25 de abr. de 2026
gecs-serialization
Desenvolvedores de software

Design save/load, level-export, and persistent-state systems using the GECS IO layer (`GECSIO`, `GECSSerializeConfig`, `GecsData`/`GecsEntityData`/`GecsRelationshipData`). Trigger when implementing save games, checkpoints, level export/import, world…

25 de abr. de 2026
gecs-system-designer
Desenvolvedores de software

Design ECS components, systems, entities, queries, and relationships for the GECS framework. Trigger when planning new gameplay features, refactoring ECS architecture, or figuring out how to model game logic in ECS patterns.

25 de abr. de 2026
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