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level-design

Estrelas54
Forks12
Atualizado10 de julho de 2026 às 04:40

Level, wave, and arena design patterns from the canon (Nintendo's kishōtenketsu, Scott Rogers' Disneyland weenies, Celeste's room design, Valve's experiential density) — structure, pacing, teaching through geometry, guiding the eye, wave grammar for endless games. Use when designing or generating levels, waves, arenas, or difficulty progression: 'design levels for my platformer', 'the level feels empty/confusing', 'players don't know where to go', 'make better waves', 'how should difficulty ramp', 'add more levels'.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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