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RandallLiuXin
Perfil de criador do GitHub

RandallLiuXin

Visão por repositório de 31 skills coletadas em 2 repositórios do GitHub.

skills coletadas
31
repositórios
2
atualizado
2026-07-09
explorador de repositórios

Repositórios e skills representativas

project-scaffold
Desenvolvedores de software

Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name + genre directly. Even for simple requests like "make me a new Godot project", use this skill to ensure proper ECS structure. Creates directory structure, project.godot, CLAUDE.md, gecs World setup, addon stubs, and template source files based on the game plan or user input.

2026-07-09
gm-evaluate
Desenvolvedores de software

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh perspective on the final product. Explicit invocation only — use /gm-evaluate.

2026-07-09
animation-review
Desenvolvedores de software

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

2026-07-08
gdunit-driver
Analistas de garantia de qualidade de software e testadores

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript (.gd) and C# (.cs) test files.

2026-06-21
gm-asset
Desenvolvedores de software

Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects reports, updates ASSETS.md and the asset-generation manifest. Explicit invocation only - use /gm-asset.

2026-06-21
gm-scaffold
Desenvolvedores de software

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. Lifetime-once role — runs only on fresh projects. Explicit invocation only — use /gm-scaffold.

2026-06-21
gm-verify
Analistas de garantia de qualidade de software e testadores

Mechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.

2026-06-21
headless-build
Desenvolvedores de software

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any file creation/modification that could break compilation.

2026-06-21
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