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aetherwing-io
GitHub 创作者资料

aetherwing-io

按仓库查看 1 个 GitHub 仓库中的 10 个已收集 skills。

已收集 skills
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2026年8月1日
仓库分布

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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

threejs-materials
软件开发工程师

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. In HULLBREAKER, use it for work in src/render/ and src/main.js only —…

2026年8月1日
threejs-animation
软件开发工程师

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations. In HULLBREAKER this is reference-only for the sanctioned…

2026年8月1日
threejs-fundamentals
软件开发工程师

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms. In HULLBREAKER use it only to extend the one…

2026年8月1日
threejs-geometry
软件开发工程师

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering. In HULLBREAKER this is render-layer material only…

2026年8月1日
threejs-interaction
软件开发工程师

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences. In HULLBREAKER this is reference-only for…

2026年8月1日
threejs-lighting
软件开发工程师

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance. In HULLBREAKER this is reference material for the one fixed hemisphere+sun rig in…

2026年8月1日
threejs-loaders
软件开发工程师

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress. In HULLBREAKER nothing under `src/` loads a file at runtime today — this material applies only to…

2026年8月1日
threejs-postprocessing
软件开发工程师

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders. In HULLBREAKER this material applies only to `src/render/`, `src/ui/`, and…

2026年8月1日
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