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aetherwing-io
GitHub creator profile

aetherwing-io

Repository-level view of 10 collected skills across 1 GitHub repositories.

skills collected
10
repositories
1
updated
Aug 1, 2026
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

repository explorer

Repositories and representative skills

threejs-materials
software-developers

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. In HULLBREAKER, use it for work in src/render/ and src/main.js only —…

Aug 1, 2026
threejs-animation
software-developers

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations. In HULLBREAKER this is reference-only for the sanctioned…

Aug 1, 2026
threejs-fundamentals
software-developers

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms. In HULLBREAKER use it only to extend the one…

Aug 1, 2026
threejs-geometry
software-developers

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering. In HULLBREAKER this is render-layer material only…

Aug 1, 2026
threejs-interaction
software-developers

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences. In HULLBREAKER this is reference-only for…

Aug 1, 2026
threejs-lighting
software-developers

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance. In HULLBREAKER this is reference material for the one fixed hemisphere+sun rig in…

Aug 1, 2026
threejs-loaders
software-developers

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress. In HULLBREAKER nothing under `src/` loads a file at runtime today — this material applies only to…

Aug 1, 2026
threejs-postprocessing
software-developers

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders. In HULLBREAKER this material applies only to `src/render/`, `src/ui/`, and…

Aug 1, 2026
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