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aetherwing-io/hullbreaker

SkillsMP 已收集 aetherwing-io/hullbreaker 中的 10 个 Skill。打开任一 Skill 可查看来源和详情。

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2

这个仓库中的 skills

1 个职业分类 · 已分类 100%

已展示 10 / 10 个已收集 Skill。

职业分类
软件开发工程师
描述

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. In HULLBREAKER, use it for work in src/render/ and src/main.js only —…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations. In HULLBREAKER this is reference-only for the sanctioned…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms. In HULLBREAKER use it only to extend the one…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering. In HULLBREAKER this is render-layer material only…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences. In HULLBREAKER this is reference-only for…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance. In HULLBREAKER this is reference material for the one fixed hemisphere+sun rig in…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress. In HULLBREAKER nothing under `src/` loads a file at runtime today — this material applies only to…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders. In HULLBREAKER this material applies only to `src/render/`, `src/ui/`, and…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials. In HULLBREAKER this applies only to `src/render/`, `src/ui/`, and…

原文语言:英语

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职业分类
软件开发工程师
描述

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization. In HULLBREAKER this applies only to src/render/, src/ui/ and src/main.js,…

原文语言:英语

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已展示 10 / 10 个已收集 Skill。