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feigeCode
GitHub 创作者资料

feigeCode

按仓库查看 1 个 GitHub 仓库中的 14 个已收集 skills。

已收集 skills
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2026年8月9日
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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

gpui-performance
软件开发工程师

Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.

2026年8月9日
navop-release-notes
软件开发工程师

Use when working in the Navop repository on version tags or GitHub Releases, especially when release notes must be generated, reviewed, published, or verified in Chinese and English.

2026年7月14日
gpui-action
软件开发工程师

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

2026年7月12日
gpui-async
软件开发工程师

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

2026年7月12日
gpui-context
软件开发工程师

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

2026年7月12日
gpui-element
软件开发工程师

Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved…

2026年7月12日
gpui-entity
软件开发工程师

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access…

2026年7月12日
gpui-event
软件开发工程师

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

2026年7月12日
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