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gaoyuan-taka
GitHub 创作者资料

gaoyuan-taka

按仓库查看 1 个 GitHub 仓库中的 10 个已收集 skills。

已收集 skills
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2026-03-14
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按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

godot-dialog-system
软件开发工程师

Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.

2026-03-14
godot-enemy-ai
软件开发工程师

Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.

2026-03-14
godot-hitbox-hurtbox
软件开发工程师

Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.

2026-03-14
godot-inventory-system
软件开发工程师

Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.

2026-03-14
godot-item-system
软件开发工程师

Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.

2026-03-14
godot-level-transition
软件开发工程师

Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.

2026-03-14
godot-npc-behavior
软件开发工程师

NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.

2026-03-14
godot-player-hud
软件开发工程师

Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.

2026-03-14
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