Skip to main content

gaoyuan-taka/godot-action-adventure-skills

SkillsMP 已收集 gaoyuan-taka/godot-action-adventure-skills 中的 10 个 Skill。打开任一 Skill 可查看来源和详情。

最近记录的来源活动
SkillsMP 收录数据更新
已收集 skills
10
GitHub 星标
4
GitHub Forks
1

这个仓库中的 skills

1 个职业分类 · 已分类 100%

已展示 10 / 10 个已收集 Skill。

职业分类
软件开发工程师
描述

Dialog system for NPC conversations, branching choices, portrait animation, and typewriter text. Use when the user mentions dialog systems, NPC dialog, branching dialog, or dialog choices.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Enemy AI system with state-machine-driven behavior such as idle, chase, attack, and related states. Use when the user mentions enemy AI, monster behavior, chasing, or patrol enemies.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Combat collision system based on HitBox and HurtBox. Use when the user mentions attack detection, damage systems, combat collisions, HitBox, or HurtBox.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Inventory system for item slots, inventory UI, and item add/remove operations. Use when the user mentions inventory, inventory UI, or item management.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Item system for item definitions, effect systems, and pickup logic. Use when the user mentions items, pickups, loot, or drop objects.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Level transition system for scene changes, transition animation, and player placement management. Use when the user mentions scene transitions, level transitions, portals, or transition animation.

原文语言:英语

更新
职业分类
软件开发工程师
描述

NPC behavior system for patrols, wandering, and player interaction. Use when the user mentions NPC behavior, patrol NPCs, wandering, or NPC movement.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Player HUD system for health bars and heart-based HP display. Use when the user mentions health bars, HUD, HP display, or heart-based health.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Save system with JSON-based game saves, player data, item data, and persistence. Use when the user mentions save, load, save system, or saving the game.

原文语言:英语

更新
职业分类
软件开发工程师
描述

Generic state machine system for managing character states such as players, enemies, and NPCs. Use when the user mentions "state machine", "State Machine", "character states", or "AI behavior".

原文语言:英语

更新
已展示 10 / 10 个已收集 Skill。