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procedural-character-animation

Animate a humanoid character entirely from continuous state — no spritesheet, no clips, no blend tree — using a joint skeleton, forward kinematics and two-bone IK. Use when building locomotion, crouch/prone, climbing, ladders, aiming or melee for a side-view character, when a walk "slides" or "looks canned", or when you need to judge animation quality without being able to watch it.

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来源信息

仓库
javimosch/machin-ressort-splinter-cell
最近来源活动
2026年8月14日 07:36
检测到的 SKILL.md 语言
英语
星标
0
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。