Skip to main content

fxgl-physics-collision

Configure Box2D physics in FXGL — add PhysicsComponent to entities, set body types (DYNAMIC, STATIC, KINEMATIC), define fixture properties (density, friction, restitution), handle collision callbacks (onCollisionBegin, onCollision, onCollisionEnd), detect collectibles, filter collisions, perform raycasting, and set up gravity. Use this skill when adding physics to a game, implementing platformer jump/gravity, handling bullet hits, detecting player picking up items, or setting up wall/floor colliders.

跳到安装

来源信息

仓库
JohannesRabauer/fxgl-skills
最近来源活动
2026年6月4日 06:53
检测到的 SKILL.md 语言
英语
星标
0
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。