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fxgl-physics-collision

Configure Box2D physics in FXGL — add PhysicsComponent to entities, set body types (DYNAMIC, STATIC, KINEMATIC), define fixture properties (density, friction, restitution), handle collision callbacks (onCollisionBegin, onCollision, onCollisionEnd), detect collectibles, filter collisions, perform raycasting, and set up gravity. Use this skill when adding physics to a game, implementing platformer jump/gravity, handling bullet hits, detecting player picking up items, or setting up wall/floor colliders.

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Source facts

Repository
JohannesRabauer/fxgl-skills
Last source activity
June 4, 2026 at 06:53
Detected SKILL.md language
English
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