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scottstts
GitHub 创作者资料

scottstts

按仓库查看 1 个 GitHub 仓库中的 15 个已收集 skills。

已收集 skills
15
仓库
1
更新
2026-07-14
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

threejs-spectral-ocean
软件开发工程师

Build large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface optics, permanently submerged Snell-window views, total internal reflection, aquatic perspective, caustic god rays, choppy displacement, spectral derivatives, Jacobian whitecaps, temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.

2026-07-14
threejs-skill-router
软件开发工程师

Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.

2026-07-13
threejs-atmosphere-aerial-perspective
软件开发工程师

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.

2026-07-12
threejs-parallax-occlusion-mapping
网页开发工程师

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

2026-07-12
threejs-precipitation-surfaces
软件开发工程师

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage transitions.

2026-07-12
threejs-procedural-geometry
软件开发工程师

Build production procedural mesh systems in Three.js. Use for sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, UV density, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.

2026-07-12
threejs-procedural-materials
软件开发工程师

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

2026-07-12
threejs-procedural-vegetation
软件开发工程师

Generate authored procedural trees, grass, ivy, and vegetation in Three.js. Use for surface-following vines, painted ivy paths, stylized or GPU grass, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, and rooted blade or petiole-hinge wind.

2026-07-12
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