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scottstts
Profil créateur GitHub

scottstts

Vue par dépôt de 15 skills collectés dans 1 dépôts GitHub.

skills collectés
15
dépôts
1
mis à jour
2026-07-14
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

threejs-spectral-ocean
Développeurs de logiciels

Build large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface optics, permanently submerged Snell-window views, total internal reflection, aquatic perspective, caustic god rays, choppy displacement, spectral derivatives, Jacobian whitecaps, temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.

2026-07-14
threejs-skill-router
Développeurs de logiciels

Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.

2026-07-13
threejs-atmosphere-aerial-perspective
Développeurs de logiciels

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.

2026-07-12
threejs-parallax-occlusion-mapping
Développeurs web

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

2026-07-12
threejs-precipitation-surfaces
Développeurs de logiciels

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage transitions.

2026-07-12
threejs-procedural-geometry
Développeurs de logiciels

Build production procedural mesh systems in Three.js. Use for sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, UV density, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.

2026-07-12
threejs-procedural-materials
Développeurs de logiciels

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

2026-07-12
threejs-procedural-vegetation
Développeurs de logiciels

Generate authored procedural trees, grass, ivy, and vegetation in Three.js. Use for surface-following vines, painted ivy paths, stylized or GPU grass, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, and rooted blade or petiole-hinge wind.

2026-07-12
Affichage des 8 principaux skills collectés sur 15 dans ce dépôt.
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