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scottstts
Perfil de criador do GitHub

scottstts

Visão por repositório de 15 skills coletadas em 1 repositórios do GitHub.

skills coletadas
15
repositórios
1
atualizado
27 de ago. de 2026
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Repositórios e skills representativas

threejs-atmosphere-aerial-perspective
sem classificação

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and…

27 de ago. de 2026
threejs-parallax-occlusion-mapping
sem classificação

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

27 de ago. de 2026
threejs-precipitation-surfaces
sem classificação

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage…

27 de ago. de 2026
threejs-procedural-architecture
sem classificação

Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city…

27 de ago. de 2026
threejs-procedural-geometry
sem classificação

Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine lofts, pillow panels, exact polygon cuts, inset, revolve, sweep, solidify, bevels and…

27 de ago. de 2026
threejs-procedural-materials
sem classificação

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and…

27 de ago. de 2026
threejs-procedural-planets
sem classificação

Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.

27 de ago. de 2026
threejs-procedural-vegetation
sem classificação

Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU grass, GPU-culled virtual flower fields, trunks, recursive branches, roots, canopies, leaf…

27 de ago. de 2026
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