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- SimHacker/moollm
- 最近来源活动
- 2026年2月7日 14:40
- 检测到的 SKILL.md 语言
- 英语
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SKILL.md
来源说明 · 只读预览- name
- scoring
- description
- Motto: Style counts. Context matters. Story trumps numbers.
- license
- MIT
- tier
- 1
- allowed-tools
- ["read_file","write_file"]
- related
- ["probability","reward","economy","rubric"]
- tags
- ["moollm","achievement","evaluation","style","narrative"]
# Scoring Skill
Achievement valuation.
**Motto:** *"Style counts. Context matters. Story trumps numbers."*
## Key Concepts
- **Scores calculated at completion** — not fixed upfront
- **HOW matters** — style, creativity, emergence
- **Skills emerge from play** — not menus
## Modifiers
| Factor | Bonus |
|--------|-------|
| Creative solution | +50% |
| Overwhelming odds | +100% |
| Taught to NPC | +50% |
| Discovered approach | +50% |
| Emergent solution | +100% |
## Skill Tiers
| Tier | Value |
|------|-------|
| Planned | Base |
| Discovered | +50% |
| Emergent | +100% |
| Legendary | +200% |
## Skill Operations
- `TRADE SKILL [skill] TO [npc] FOR [thing]`
- `TEACH SKILL [skill] TO [npc]`
- `AUCTION SKILL [skill]`
- `BEQUEATH SKILL [skill] TO [future]`
## See Also
- [reward](../reward/) — Scores determine reward quality
- [economy](../economy/) — Skills have economic value
- [rubric](../rubric/) — **Explicit criteria** for scoring decisions
- [evaluator](../evaluator/) — Independent scoring without context bias
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