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scoring

Motto: Style counts. Context matters. Story trumps numbers.

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SimHacker/moollm
Last source activity
February 7, 2026 at 14:40
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English
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SKILL.md
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name
scoring
description
Motto: Style counts. Context matters. Story trumps numbers.
license
MIT
tier
1
allowed-tools
["read_file","write_file"]
related
["probability","reward","economy","rubric"]
tags
["moollm","achievement","evaluation","style","narrative"]
# Scoring Skill Achievement valuation. **Motto:** *"Style counts. Context matters. Story trumps numbers."* ## Key Concepts - **Scores calculated at completion** — not fixed upfront - **HOW matters** — style, creativity, emergence - **Skills emerge from play** — not menus ## Modifiers | Factor | Bonus | |--------|-------| | Creative solution | +50% | | Overwhelming odds | +100% | | Taught to NPC | +50% | | Discovered approach | +50% | | Emergent solution | +100% | ## Skill Tiers | Tier | Value | |------|-------| | Planned | Base | | Discovered | +50% | | Emergent | +100% | | Legendary | +200% | ## Skill Operations - `TRADE SKILL [skill] TO [npc] FOR [thing]` - `TEACH SKILL [skill] TO [npc]` - `AUCTION SKILL [skill]` - `BEQUEATH SKILL [skill] TO [future]` ## See Also - [reward](../reward/) — Scores determine reward quality - [economy](../economy/) — Skills have economic value - [rubric](../rubric/) — **Explicit criteria** for scoring decisions - [evaluator](../evaluator/) — Independent scoring without context bias
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