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debug-draw-3d

星标2
分支2
更新时间2026年5月20日 12:20

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you need to visualise something in world space for diagnostics — bone positions, hit points, ray traces, AI paths, collision shapes, physics queries, sample points, anything you want to look at on top of the rendered scene. NOT for 2D screen-space text overlays — those go through the separate text-rendering / debug-log skills.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
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