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ytrofr
GitHub 创作者资料

ytrofr

按仓库查看 2 个 GitHub 仓库中的 21 个已收集 skills。

已收集 skills
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2
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2026年8月27日
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仓库与代表性 skills

video-doctrine
音视频技术员

The law for making a film in this repo - what makes a shot cinematic rather than a slide, and a linter that enforces it. Use before authoring any composition, when a render "doesn't feel right", or when reviewing motion work.

2026年8月27日
video-playbook
音视频技术员

The routine for making a film end to end in this repo - brief, direction, build, verify, score. Phases have pass-gates. Use when starting, reviewing, or shipping any video composition.

2026年8月27日
scene-director-state-patterns
软件开发工程师

React reducer state management with multi-undo, coalesced drag updates, and gesture-first dispatch. Use when building interactive editors, implementing undo/redo, or managing complex UI state.

2026年5月7日
framework-selection
软件开发工程师

Choose between Remotion, HyperFrames, or hybrid for new video work in this project. Use when asked "should I use Remotion or HyperFrames for X", "which framework for ___", before starting any new composition, or when evaluating migration of existing scenes.…

2026年4月23日
hand-animation-framework
特效艺术家和动画师

Multi-layer hand gesture animation with physics, Lottie preloading, and click feedback. Use when adding hand interactions to videos, implementing gesture-based UI demos, or building interactive overlays.

2026年4月14日
remotion-best-practices
软件开发工程师

Apply best practices for Remotion video creation in React. Use when writing Remotion compositions, debugging render issues, or following framework conventions.

2026年3月31日
video-feedback-loop
影片与视频编辑

Capture self-learning feedback for video production. Records what worked/failed after each render, accumulates learnings across sessions, and improves future videos. Use after rendering a video or when reviewing video quality.

2026年3月26日
audio-mixing-and-ducking
软件开发工程师

Per-frame volume envelope computation with fade and ducking for Remotion videos. Use when mixing multiple audio layers, implementing voiceover ducking, or controlling volume dynamically.

2026年3月26日
已展示 8 / 14 个已收集 Skill。
your-skill-name-here
软件开发工程师

What this skill does with action verbs. Use when [scenario 1], [scenario 2], or when user mentions [keywords]. Max 1024 chars. This IS the triggering mechanism.

2026年2月17日
playwright-e2e-skill
软件质量保证分析师与测试员

Browser automation and E2E testing with Playwright MCP. Use when automating web pages, testing UI, debugging visual issues, or validating user flows.

2026年2月14日
project-patterns-skill
软件开发工程师

Reference for core project patterns and standards defined in CORE-PATTERNS.md. Use when: (1) implementing any new feature, (2) validating code before commit, (3) onboarding new team members, (4) uncertain about project conventions.

2026年2月8日
session-start-protocol-skill
项目管理专家

Initialize Claude Code session following Anthropic best practices for multi-session continuity. Use when: (1) starting any new Claude Code session, (2) resuming work after context compaction, (3) uncertain about current project state. Source: Anthropic Claude…

2026年2月8日
troubleshooting-decision-tree-skill
计算机用户支持专员

Routes to appropriate troubleshooting patterns based on issue category. Use when: (1) encountering connection errors (ECONNREFUSED, timeout, auth failures), (2) debugging integration failures (MCP, API, database), (3) system behavior differs from…

2026年2月8日
basic-memory-semantic-patterns-skill
软件开发工程师

Write Basic Memory notes with semantic observations and relations. Use when creating notes, querying past decisions, finding how we fixed bugs, or loading pattern context.

2026年1月20日
skill-maintenance-skill
软件开发工程师

Monthly skill library maintenance with audit scripts and gap detection. Use when auditing skills for 'Use when' patterns, checking activation rates, or maintaining skill quality.

2026年1月5日
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