The law for making a film in this repo - what makes a shot cinematic rather than a slide, and a linter that enforces it. Use before authoring any composition, when a render "doesn't feel right", or when reviewing motion work.
The routine for making a film end to end in this repo - brief, direction, build, verify, score. Phases have pass-gates. Use when starting, reviewing, or shipping any video composition.
React reducer state management with multi-undo, coalesced drag updates, and gesture-first dispatch. Use when building interactive editors, implementing undo/redo, or managing complex UI state.
Choose between Remotion, HyperFrames, or hybrid for new video work in this project. Use when asked "should I use Remotion or HyperFrames for X", "which framework for ___", before starting any new composition, or when evaluating migration of existing scenes.…
Multi-layer hand gesture animation with physics, Lottie preloading, and click feedback. Use when adding hand interactions to videos, implementing gesture-based UI demos, or building interactive overlays.
Apply best practices for Remotion video creation in React. Use when writing Remotion compositions, debugging render issues, or following framework conventions.
Capture self-learning feedback for video production. Records what worked/failed after each render, accumulates learnings across sessions, and improves future videos. Use after rendering a video or when reviewing video quality.
Per-frame volume envelope computation with fade and ducking for Remotion videos. Use when mixing multiple audio layers, implementing voiceover ducking, or controlling volume dynamically.