Draft the GitHub release notes for a RomM release, stable or alpha/beta prerelease, from the diff since the previous stable tag, in the house format the published RomM releases use. Use when asked to "draft the 5.3.0 notes", "write the release notes for the…
Theming, design tokens, colors, and visual language in the RomM v2 frontend. Use when styling v2 components, picking colors, adding/using CSS variables, working with light/dark themes, or whenever you'd reach for a hex/rgba literal. Covers the token pipeline…
Audit a diff (a release tag range or a PR branch) for anything malicious or a serious security regression before shipping/merging. Use when asked to "check this release", "make sure nothing malicious slipped in", "security review this PR", or vet…
Internationalization for the RomM frontend. Use whenever adding, renaming, or removing any user-visible string / translation key under frontend/src/locales/. Covers the en_US-is-source rule, the requirement to add every new key to ALL locale directories in…
Building or modifying components in the RomM v2 frontend (frontend/src/). Use when creating/editing v2 primitives (R* components in src/lib/), shared composites, or feature composites. Covers the three-tier model, file/folder conventions, SFC structure,…
Work through the Greptile and Copilot review comments on a RomM PR. Triage each finding (valid, introduced by this PR, consistent with what the PR intends), fix the ones that hold up, then reply on every thread with the fix or the reason for declining and…
Universal input (mouse, touch, keyboard, gamepad) and responsive/universal-viewport layout in the RomM v2 frontend. Use when adding interactive v2 components, focus management, spatial navigation, gamepad/keyboard handling, modality-gated focus rings,…
Cross-cutting feature patterns for the RomM v2 frontend: error/snackbar handling, loading & skeleton states, real-time Socket.IO updates, UI state persistence (URL vs localStorage vs ephemeral), pagination/infinite scroll, forms & validation, permissions…