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rommapp
GitHub 创作者资料

rommapp

按仓库查看 4 个 GitHub 仓库中的 33 个已收集 skills。

已收集 skills
33
仓库
4
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2026年10月28日
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仓库与代表性 skills

frontend-i18n
未分类

Internationalization for the RomM frontend. Use whenever adding, renaming, or removing any user-visible string / translation key under frontend/src/locales/. Covers the en_US-is-source rule, the requirement to add every new key to ALL locale directories in…

2026年10月28日
frontend-theming
未分类

Theming, design tokens, colors, and visual language in the RomM v2 frontend. Use when styling v2 components, picking colors, adding/using CSS variables, working with light/dark themes, or whenever you'd reach for a hex/rgba literal. Covers the token pipeline…

2026年10月26日
frontend-components
未分类

Building or modifying components in the RomM v2 frontend (frontend/src/). Use when creating/editing v2 primitives (R* components in src/lib/), shared composites, or feature composites. Covers the three-tier model, file/folder conventions, SFC structure,…

2026年10月25日
address-bot-reviews
未分类

Work through the Greptile and Copilot review comments on a RomM PR. Triage each finding (valid, introduced by this PR, consistent with what the PR intends), fix the ones that hold up, then reply on every thread with the fix or the reason for declining and…

2026年10月24日
frontend-input
未分类

Universal input (mouse, touch, keyboard, gamepad) and responsive/universal-viewport layout in the RomM v2 frontend. Use when adding interactive v2 components, focus management, spatial navigation, gamepad/keyboard handling, modality-gated focus rings,…

2026年10月24日
frontend-patterns
未分类

Cross-cutting feature patterns for the RomM v2 frontend: error/snackbar handling, loading & skeleton states, real-time Socket.IO updates, UI state persistence (URL vs localStorage vs ephemeral), pagination/infinite scroll, forms & validation, permissions…

2026年10月24日
knowledge-base
未分类

Read Greptile's synthesized knowledge base for this repository through the Greptile MCP (list_knowledge_bases, list_knowledge_base_documents, get_knowledge_base_document, search_knowledge_base). Use whenever you want context about the codebase, such as how a…

2026年10月24日
review-polish
未分类

The before-review and before-handoff pass for RomM, covering both stacks. First shapes the code the checks can't see: comment and docstring discipline (the single most-corrected thing in this repo), duplicated constants/types/getters, imprecise names, loose…

2026年10月24日
已展示 8 / 14 个已收集 Skill。
dual-screen
未分类

Dual-screen development reference. Load this before implementing any dual-screen feature.

2026年10月16日
menu-patterns
未分类

Menu system patterns for building settings screens, modals, and preference items. Use BEFORE building any menu UI to ensure consistency with input handling, visibility, and footer hints.

2026年10月16日
ra-compliance
未分类

Verify RetroAchievements hardcore compliance and RA Connect wire shapes. Use before any release touching RA, AND whenever editing RAApi, RAModels, RetroAchievementsRepository or any dorequest endpoint. Checks save state blocking, cheat blocking, rewind…

2026年10月14日
code-quality
未分类

Code quality standards and patterns for Argosy. Use BEFORE writing or modifying code to ensure consistency with project patterns.

2026年10月13日
investigate
未分类

Turn a rough goal into a fully-scoped, edge-case-complete plan safe to hand off for execution. Use when the user says /investigate "<goal>" or wants to scope wide-spanning work before building. Interview-first; routes through Argosy's coupling map so no…

2026年10月13日
ui-ux-testing
未分类

Drive the running app on an Android emulator and visually verify UI/UX by capturing screenshots and reading them back. Use to confirm a screen renders, navigate a flow (e.g. first-run/quickstart), check dual-modality input, or catch visual regressions. Knows…

2026年10月13日
debug-device
未分类

Drive the connected debug build on a real device - install, fetch logs, send gamepad/keyboard input, grab screenshots. Use whenever testing a change on-device, reproducing a bug, or verifying UI behavior so the adb workflow is one approved command instead of…

2026年9月18日
design-tokens
未分类

Argosy design tokens system. Use BEFORE adding colors, dimensions, typography, motion specs, or component defaults to ensure they go in tokens.json (the single source of truth), not as hardcoded literals in Composables.

2026年9月18日
已展示 8 / 14 个已收集 Skill。
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