Skip to main content
rommapp
GitHub 제작자 프로필

rommapp

2개 GitHub 저장소에서 수집된 15개 skills를 저장소 단위로 보여줍니다.

수집된 skills
15
저장소
2
업데이트
2026년 8월 4일
저장소 탐색

저장소와 대표 skills

security-audit
정보 보안 분석가

Audit a diff (a release tag range or a PR branch) for anything malicious or a serious security regression before shipping/merging. Use when asked to "check this release", "make sure nothing malicious slipped in", "security review this PR", or vet…

2026년 7월 22일
frontend-i18n
소프트웨어 개발자

Internationalization for the RomM frontend (both v1 and v2). Use whenever adding, renaming, or removing any user-visible string / translation key under frontend/src/locales/. Covers the en_US-is-source rule, the requirement to add every new key to ALL locale…

2026년 7월 19일
backend-development
소프트웨어 개발자

Working on the RomM Python backend (backend/) — a FastAPI app with SQLAlchemy 2.0, Alembic, RQ/Redis, and Socket.IO. Use when adding or changing API endpoints, handlers, ORM models, response schemas, metadata-provider adapters, background tasks, database…

2026년 6월 23일
frontend-v2-components
웹 개발자

Building or modifying components in the RomM v2 frontend (frontend/src/v2/). Use when creating/editing v2 primitives (R* components in src/v2/lib/), shared composites, or feature composites — covers the three-tier model, file/folder conventions, SFC…

2026년 6월 23일
frontend-v2-patterns
소프트웨어 개발자

Cross-cutting feature patterns for the RomM v2 frontend — error/snackbar handling, loading & skeleton states, real-time Socket.IO updates, UI state persistence (URL vs localStorage vs ephemeral), pagination/infinite scroll, forms & validation, permissions…

2026년 6월 23일
frontend-v2-theming
웹·디지털 인터페이스 디자이너

Theming, design tokens, colors, and visual language in the RomM v2 frontend. Use when styling v2 components, picking colors, adding/using CSS variables, working with light/dark themes, or whenever you'd reach for a hex/rgba literal. Covers the token pipeline…

2026년 6월 23일
pre-pr-verification
소프트웨어 품질 보증 분석가·테스터

The before-handoff / before-PR verification gate for RomM, covering both stacks. Use right before committing, opening a PR, or telling the user a change is done — to run the right static checks, tests, and (for UI) manual browser/theme/input/Storybook checks…

2026년 6월 23일
frontend-v2-input
웹·디지털 인터페이스 디자이너

Universal input (mouse, touch, keyboard, gamepad) and responsive/universal-viewport layout in the RomM v2 frontend. Use when adding interactive v2 components, focus management, spatial navigation, gamepad/keyboard handling, modality-gated focus rings,…

2026년 6월 23일
pre-release-validation
소프트웨어 품질 보증 분석가·테스터

Run local CI/CD checks before pushing code. Use before commits, releases, or when validating code quality. Catches issues before they reach remote.

2026년 8월 4일
ra-compliance
미분류

Verify RetroAchievements hardcore compliance and RA Connect wire shapes. Use before any release touching RA, AND whenever editing RAApi, RAModels, RetroAchievementsRepository or any dorequest endpoint. Checks save state blocking, cheat blocking, rewind…

2026년 8월 4일
platform-support
소프트웨어 개발자

Verify emulator, ROM, and file type support against official documentation. Use when adding new platforms, emulators, or cores to ensure completeness and correctness.

2026년 7월 30일
code-quality
소프트웨어 개발자

Code quality standards and patterns for Argosy. Use BEFORE writing or modifying code to ensure consistency with project patterns.

2026년 7월 30일
design-tokens
소프트웨어 개발자

Argosy design tokens system. Use BEFORE adding colors, dimensions, typography, motion specs, or component defaults to ensure they go in tokens.json (the single source of truth), not as hardcoded literals in Composables.

2026년 7월 30일
dual-screen
소프트웨어 개발자

Dual-screen development reference. Load this before implementing any dual-screen feature.

2026년 7월 30일
menu-patterns
소프트웨어 개발자

Menu system patterns for building settings screens, modals, and preference items. Use BEFORE building any menu UI to ensure consistency with input handling, visibility, and footer hints.

2026년 7월 30일
저장소 2개 중 2개 표시
모든 저장소를 표시했습니다