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threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations. In HULLBREAKER this is reference-only for the sanctioned moving pieces (camera ratchet curves, hinged plates/vent covers, traps and enemies) — the Meridian's own anatomy is static by operator verdict (docs/decisions.md entry 3) and none of the mixer/skeletal/morph material below may be applied to it.

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Source facts

Repository
aetherwing-io/hullbreaker
Last source activity
August 1, 2026 at 15:58
Detected SKILL.md language
English
Stars
4
Forks
2

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