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aetherwing-io/hullbreaker

SkillsMP has collected 10 skills from aetherwing-io/hullbreaker. Open a skill to review its source and details.

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skills collected
10
GitHub stars
4
GitHub forks
2

Skills in this repository

1 occupation categories · 100% classified

Showing 10 of 10 collected skills.

occupation
Software Developers
description

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. In HULLBREAKER, use it for work in src/render/ and src/main.js only —…

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occupation
Software Developers
description

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations. In HULLBREAKER this is reference-only for the sanctioned…

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occupation
Software Developers
description

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms. In HULLBREAKER use it only to extend the one…

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occupation
Software Developers
description

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering. In HULLBREAKER this is render-layer material only…

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occupation
Software Developers
description

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences. In HULLBREAKER this is reference-only for…

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occupation
Software Developers
description

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance. In HULLBREAKER this is reference material for the one fixed hemisphere+sun rig in…

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occupation
Software Developers
description

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress. In HULLBREAKER nothing under `src/` loads a file at runtime today — this material applies only to…

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occupation
Software Developers
description

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders. In HULLBREAKER this material applies only to `src/render/`, `src/ui/`, and…

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occupation
Software Developers
description

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials. In HULLBREAKER this applies only to `src/render/`, `src/ui/`, and…

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occupation
Software Developers
description

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization. In HULLBREAKER this applies only to src/render/, src/ui/ and src/main.js,…

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Showing 10 of 10 collected skills.