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threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance. In HULLBREAKER, use it for work in src/render/ and src/main.js only — colors must come from src/render/palette.js tokens, never raw hex (pathcheck rejects literals in tokenized render files), the house look is flat-shaded MeshStandardMaterial under the fixed scene.js light rig, and textures/env maps/custom shaders are not sanctioned without an operator decision.

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Source facts

Repository
aetherwing-io/hullbreaker
Last source activity
August 1, 2026 at 16:09
Detected SKILL.md language
English
Stars
4
Forks
2

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