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threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance. In HULLBREAKER this is reference material for the one fixed hemisphere+sun rig in src/render/scene.js only — shadow maps, IBL/HDR environments, RectAreaLight, light probes, and any tone-mapping change are unshipped here and need a recorded operator decision before they go in.

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Source facts

Repository
aetherwing-io/hullbreaker
Last source activity
August 1, 2026 at 15:58
Detected SKILL.md language
English
Stars
4
Forks
2

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