Sets up WebXR in Three.js — VRButton, ARButton, XRSession, controllers, hand tracking, hit testing, and immersive experiences. Use when the user asks about VR, AR, WebXR, immersive experiences, XR controllers, hand tracking, or augmented reality. Trigger…
alton47/threejs-skills
SkillsMP has collected 14 skills from alton47/threejs-skills. Open a skill to review its source and details.
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Showing 14 of 14 collected skills.
Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag,…
Integrates Three.js in React using React Three Fiber (R3F), @react-three/drei, and @react-three/postprocessing. Use when the user asks about Three.js in React, React Three Fiber, R3F, @react-three/drei, useFrame, useThree, Canvas setup, or 3D in React…
Integrates physics engines with Three.js — cannon-es, Rapier (WASM), and Ammo.js. Covers rigid bodies, constraints, collision detection, character controllers, and physics-visual sync. Use when the user asks about physics, collisions, rigid bodies, gravity,…
Adds post-processing effects to Three.js scenes using EffectComposer — bloom, SSAO, SMAA, depth of field, motion blur, and custom passes. Also covers pmndrs/postprocessing for React Three Fiber. Use when the user asks about post-processing, bloom, glow, SSAO,…
Writes custom GLSL shaders in Three.js using ShaderMaterial and RawShaderMaterial — uniforms, varyings, vertex displacement, fragment effects, noise, fresnel, dissolve, and shader chunk injection. Use when the user asks about custom shaders, GLSL,…
Loads 3D assets in Three.js — GLTFLoader, DRACOLoader, KTX2Loader, TextureLoader, FontLoader, AudioLoader, LoadingManager, and async/await loading patterns. Use when the user asks about loading 3D models, GLTF, GLB, OBJ, textures, fonts, audio, or asset…
Configures Three.js cameras and controls — PerspectiveCamera, OrthographicCamera, OrbitControls, FlyControls, PointerLockControls, and first-person setup. Use when the user asks about cameras, controls, orbit, fly, first-person, camera movement, or viewport…
Adds spatial and non-spatial audio to Three.js scenes using AudioListener, Audio, PositionalAudio, AudioAnalyser, and AudioLoader. Use when the user asks about 3D audio, spatial sound, positional audio, audio visualization, background music, or Web Audio API…
Animates Three.js objects using AnimationMixer, AnimationClip, keyframe tracks, morph targets, skeletal animation, and GSAP integration. Use when the user asks about animations, AnimationMixer, play/pause animations, keyframes, GLTF animations, morph targets,…
Configures Three.js lights — AmbientLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, shadows, HDR environment lighting, and light probes. Use when the user asks about lighting, shadows, light setup, HDR, environment maps for lighting, or…
Configures Three.js materials — MeshStandardMaterial, MeshPhysicalMaterial, PBR pipeline, texture maps (color, normal, roughness, metalness, AO, emissive, environment). Use when the user asks about materials, textures, PBR, shading, opacity, transparency, or…
Creates and manipulates Three.js geometry — built-in primitives, BufferGeometry, custom geometry with attributes, normals, UVs, indexed and non-indexed meshes. Use when the user asks about geometry, shapes, BufferGeometry, custom vertices, normals, UVs, or…
Sets up Three.js renderer, scene, WebGL context, animation loop, and resize handling. Use when the user asks to create a 3D scene, set up Three.js from scratch, initialize WebGL, create a render loop, or configure a renderer. Trigger keywords: three.js,…