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threejs-skills

threejs-skills 收录了来自 alton47 的 14 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
14
Stars
2
更新
2026-03-25
Forks
1
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

threejs-xr
网页开发工程师

Sets up WebXR in Three.js — VRButton, ARButton, XRSession, controllers, hand tracking, hit testing, and immersive experiences. Use when the user asks about VR, AR, WebXR, immersive experiences, XR controllers, hand tracking, or augmented reality. Trigger keywords: WebXR, VR, AR, VRButton, ARButton, XRSession, controller, hand tracking, immersive, augmented reality, virtual reality.

2026-03-25
threejs-performance
软件开发工程师

Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag, stuttering, or profiling a Three.js scene. Trigger keywords: performance, fps, draw calls, instancing, InstancedMesh, LOD, profiling, optimization, Stats.

2026-03-25
threejs-react
软件开发工程师

Integrates Three.js in React using React Three Fiber (R3F), @react-three/drei, and @react-three/postprocessing. Use when the user asks about Three.js in React, React Three Fiber, R3F, @react-three/drei, useFrame, useThree, Canvas setup, or 3D in React components. Trigger keywords: React Three Fiber, R3F, drei, useFrame, useThree, Canvas, 3D React, @react-three.

2026-03-25
threejs-physics
软件开发工程师

Integrates physics engines with Three.js — cannon-es, Rapier (WASM), and Ammo.js. Covers rigid bodies, constraints, collision detection, character controllers, and physics-visual sync. Use when the user asks about physics, collisions, rigid bodies, gravity, constraints, joints, or physics simulation. Trigger keywords: physics, cannon-es, rapier, ammo.js, rigid body, collision, gravity, constraint, character controller.

2026-03-25
threejs-postprocessing
软件开发工程师

Adds post-processing effects to Three.js scenes using EffectComposer — bloom, SSAO, SMAA, depth of field, motion blur, and custom passes. Also covers pmndrs/postprocessing for React Three Fiber. Use when the user asks about post-processing, bloom, glow, SSAO, depth of field, vignette, chromatic aberration, or visual effects pipeline. Trigger keywords: post-processing, bloom, glow, EffectComposer, SSAO, depth of field, vignette, chromatic aberration, UnrealBloom.

2026-03-25
threejs-shaders
软件开发工程师

Writes custom GLSL shaders in Three.js using ShaderMaterial and RawShaderMaterial — uniforms, varyings, vertex displacement, fragment effects, noise, fresnel, dissolve, and shader chunk injection. Use when the user asks about custom shaders, GLSL, ShaderMaterial, uniforms, vertex shaders, fragment shaders, noise effects, or GPU-based effects. Trigger keywords: shader, GLSL, ShaderMaterial, uniform, vertex shader, fragment shader, noise, fresnel, dissolve, GPU effect.

2026-03-25
threejs-loaders
软件开发工程师

Loads 3D assets in Three.js — GLTFLoader, DRACOLoader, KTX2Loader, TextureLoader, FontLoader, AudioLoader, LoadingManager, and async/await loading patterns. Use when the user asks about loading 3D models, GLTF, GLB, OBJ, textures, fonts, audio, or asset management. Trigger keywords: GLTFLoader, load model, GLTF, GLB, DRACOLoader, TextureLoader, LoadingManager, async load, asset.

2026-03-25
threejs-camera
软件开发工程师

Configures Three.js cameras and controls — PerspectiveCamera, OrthographicCamera, OrbitControls, FlyControls, PointerLockControls, and first-person setup. Use when the user asks about cameras, controls, orbit, fly, first-person, camera movement, or viewport setup. Trigger keywords: camera, OrbitControls, FlyControls, PointerLockControls, perspective, orthographic, first person, viewport, FOV.

2026-03-25
threejs-audio
软件开发工程师

Adds spatial and non-spatial audio to Three.js scenes using AudioListener, Audio, PositionalAudio, AudioAnalyser, and AudioLoader. Use when the user asks about 3D audio, spatial sound, positional audio, audio visualization, background music, or Web Audio API integration. Trigger keywords: audio, sound, PositionalAudio, AudioListener, AudioAnalyser, spatial audio, 3D sound, music visualization.

2026-03-25
threejs-animation
网页开发工程师

Animates Three.js objects using AnimationMixer, AnimationClip, keyframe tracks, morph targets, skeletal animation, and GSAP integration. Use when the user asks about animations, AnimationMixer, play/pause animations, keyframes, GLTF animations, morph targets, bones, or GSAP with Three.js. Trigger keywords: animation, AnimationMixer, AnimationClip, keyframe, morph target, skeleton, bones, GSAP, tween, play animation.

2026-03-25
threejs-lighting
软件开发工程师

Configures Three.js lights — AmbientLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, shadows, HDR environment lighting, and light probes. Use when the user asks about lighting, shadows, light setup, HDR, environment maps for lighting, or realistic rendering. Trigger keywords: light, lighting, shadow, DirectionalLight, PointLight, SpotLight, ambient, HDRI, environment.

2026-03-25
threejs-materials
软件开发工程师

Configures Three.js materials — MeshStandardMaterial, MeshPhysicalMaterial, PBR pipeline, texture maps (color, normal, roughness, metalness, AO, emissive, environment). Use when the user asks about materials, textures, PBR, shading, opacity, transparency, or material properties. Trigger keywords: material, texture, PBR, roughness, metalness, normal map, emissive, transparent, MeshStandardMaterial.

2026-03-25
threejs-geometry
软件开发工程师

Creates and manipulates Three.js geometry — built-in primitives, BufferGeometry, custom geometry with attributes, normals, UVs, indexed and non-indexed meshes. Use when the user asks about geometry, shapes, BufferGeometry, custom vertices, normals, UVs, or mesh topology. Trigger keywords: geometry, BufferGeometry, vertices, normals, UVs, mesh topology, custom shape.

2026-03-25
threejs-core
软件开发工程师

Sets up Three.js renderer, scene, WebGL context, animation loop, and resize handling. Use when the user asks to create a 3D scene, set up Three.js from scratch, initialize WebGL, create a render loop, or configure a renderer. Trigger keywords: three.js, threejs, WebGL, 3D scene, renderer, requestAnimationFrame.

2026-03-25