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Cheaterdev/Spectrum

SkillsMP 已收集 Cheaterdev/Spectrum 中的 4 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
4
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6
GitHub Forks
2

这个仓库中的 skills

职业分类待补全

已展示 4 / 4 个已收集 Skill。

职业分类
未分类
描述

Add a new render or compute pass to the FrameGraph end to end — the .sig PassNode and PSO declaration, code generation, the setup/render implementation, the HLSL shader, and pipeline registration. Use this skill whenever adding a new rendering effect,…

原文语言:英语

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职业分类
未分类
描述

Diagnose D3D12 barrier, resource-layout, and resource-state validation errors in the operation-based barrier system (CmdListOperation / TrackedResourceState / CommandListGroup). Use this skill whenever the debug layer reports a barrier, layout, sync, access,…

原文语言:英语

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职业分类
未分类
描述

Build Spectrum and run it to capture real D3D12 debug-layer output, turning "this should work" into a verified result. Use this skill whenever a change needs to be proven — after editing HAL, FrameGraph, barrier, resource-state, or render pass code, when…

原文语言:英语

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职业分类
未分类
描述

Regenerate C++ and HLSL binding code after editing any .sig file in sources/SIGParser/sigs/. Use this skill whenever you add, edit, or remove a struct, ComputePSO, GraphicsPSO, PassNode, or Pipeline entry in a .sig file, or whenever generated code under…

原文语言:英语

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已展示 4 / 4 个已收集 Skill。