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CyberAgentGameEntertainment/NovaShader

SkillsMP has collected 18 skills from CyberAgentGameEntertainment/NovaShader. Open a skill to review its source and details.

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skills collected
18
GitHub stars
1,611
GitHub forks
98

Showing 18 of 18 collected skills.

occupation
Software Developers
description

Compile the Unity project and report errors/warnings. Use after C# edits.

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occupation
Software Developers
description

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…

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occupation
Software Quality Assurance Analysts & Testers
description

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…

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occupation
Software Quality Assurance Analysts & Testers
description

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

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occupation
Software Developers
description

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

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occupation
Software Developers
description

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

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occupation
Software Developers
description

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

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occupation
Software Developers
description

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

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occupation
Software Developers
description

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

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occupation
Network & Computer Systems Administrators
description

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

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occupation
Software Developers
description

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

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occupation
Software Quality Assurance Analysts & Testers
description

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

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occupation
Network & Computer Systems Administrators
description

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

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occupation
Software Quality Assurance Analysts & Testers
description

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

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occupation
Software Developers
description

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

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occupation
Software Developers
description

Set or inspect the Unity Game View custom rendering resolution.

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occupation
Software Quality Assurance Analysts & Testers
description

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before…

updated
occupation
Software Quality Assurance Analysts & Testers
description

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

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Showing 18 of 18 collected skills.