Compile the Unity project and report errors/warnings. Use after C# edits.
لغة النص الأصلي: الإنجليزية
القائمة
جمع SkillsMP عدد ١٨ من skills من CyberAgentGameEntertainment/NovaShader. افتح أي skill لمراجعة مصدره وتفاصيله.
عرض ١٨ من أصل ١٨ skills مجمعة.
Compile the Unity project and report errors/warnings. Use after C# edits.
لغة النص الأصلي: الإنجليزية
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…
لغة النص الأصلي: الإنجليزية
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…
لغة النص الأصلي: الإنجليزية
Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
لغة النص الأصلي: الإنجليزية
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
لغة النص الأصلي: الإنجليزية
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
لغة النص الأصلي: الإنجليزية
Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
لغة النص الأصلي: الإنجليزية
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
لغة النص الأصلي: الإنجليزية
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
لغة النص الأصلي: الإنجليزية
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
لغة النص الأصلي: الإنجليزية
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
لغة النص الأصلي: الإنجليزية
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.
لغة النص الأصلي: الإنجليزية
Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
لغة النص الأصلي: الإنجليزية
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
لغة النص الأصلي: الإنجليزية
Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
لغة النص الأصلي: الإنجليزية
Set or inspect the Unity Game View custom rendering resolution.
لغة النص الأصلي: الإنجليزية
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before…
لغة النص الأصلي: الإنجليزية
Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
لغة النص الأصلي: الإنجليزية