Compile the Unity project and report errors/warnings. Use after C# edits.
Idioma del texto original: inglés
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SkillsMP ha recopilado 18 skills de CyberAgentGameEntertainment/NovaShader. Abre una skill para revisar su origen y sus detalles.
Mostrando 18 de 18 skills recopiladas.
Compile the Unity project and report errors/warnings. Use after C# edits.
Idioma del texto original: inglés
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…
Idioma del texto original: inglés
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…
Idioma del texto original: inglés
Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
Idioma del texto original: inglés
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).
Idioma del texto original: inglés
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Idioma del texto original: inglés
Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
Idioma del texto original: inglés
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
Idioma del texto original: inglés
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Idioma del texto original: inglés
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Idioma del texto original: inglés
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
Idioma del texto original: inglés
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.
Idioma del texto original: inglés
Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.
Idioma del texto original: inglés
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
Idioma del texto original: inglés
Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
Idioma del texto original: inglés
Set or inspect the Unity Game View custom rendering resolution.
Idioma del texto original: inglés
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before…
Idioma del texto original: inglés
Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
Idioma del texto original: inglés