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CyberAgentGameEntertainment/NovaShader

SkillsMP 已收集 CyberAgentGameEntertainment/NovaShader 中的 18 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
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已展示 18 / 18 个已收集 Skill。

职业分类
软件开发工程师
描述

Compile the Unity project and report errors/warnings. Use after C# edits.

原文语言:英语

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职业分类
软件开发工程师
描述

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

原文语言:英语

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职业分类
软件开发工程师
描述

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

原文语言:英语

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职业分类
软件开发工程师
描述

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

原文语言:英语

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职业分类
软件开发工程师
描述

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

原文语言:英语

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职业分类
软件开发工程师
描述

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

原文语言:英语

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职业分类
软件开发工程师
描述

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

原文语言:英语

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职业分类
网络与计算机系统管理员
描述

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

原文语言:英语

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职业分类
软件开发工程师
描述

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

原文语言:英语

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职业分类
网络与计算机系统管理员
描述

Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health check after a failed command; it brings the Unity window to the foreground as a side effect.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

原文语言:英语

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职业分类
软件开发工程师
描述

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

原文语言:英语

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职业分类
软件开发工程师
描述

Set or inspect the Unity Game View custom rendering resolution.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

原文语言:英语

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已展示 18 / 18 个已收集 Skill。