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create-enemy

Use when adding a brand-new enemy to DungeonEngine — generating its voxel mesh and skin via the Python asset tools, wiring the material / mesh registry / enemies.json, and implementing a behavioral gimmick (composed shipped roles + an onHitEffect, or a brand-new EnemyRole). Trigger for requests like "add a new enemy", "create a monster that does X", "make a new mob with a gimmick".

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Source facts

Repository
edrethardo/game
Last source activity
August 5, 2026 at 13:24
Detected SKILL.md language
English
Stars
3
Forks
1

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