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Haruma-K
Perfil de criador do GitHub

Haruma-K

Visão por repositório de 17 skills coletadas em 1 repositórios do GitHub.

skills coletadas
17
repositórios
1
atualizado
18 de ago. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

uloop-clear-console
Desenvolvedores de software

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

18 de ago. de 2026
uloop-compile
Desenvolvedores de software

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

18 de ago. de 2026
uloop-control-play-mode
Desenvolvedores de software

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

18 de ago. de 2026
uloop-execute-dynamic-code
Desenvolvedores de software

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

18 de ago. de 2026
uloop-find-game-objects
Desenvolvedores de software

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

18 de ago. de 2026
uloop-focus-window
Desenvolvedores de software

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

18 de ago. de 2026
uloop-get-hierarchy
Desenvolvedores de software

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

18 de ago. de 2026
uloop-get-logs
Desenvolvedores de software

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

18 de ago. de 2026
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