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hatayama
GitHub creator profile

hatayama

Repository-level view of 68 collected skills across 3 GitHub repositories, including approximate occupation coverage.

skills collected
68
repositories
3
occupation fields
1
updated
2026-05-21
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
unity-cli-loop
37 skills37534updated 2026-05-21
54% of creator
Showing top 8 of 37 collected skills in this repository.
#002
uLoopMCP-extensions-sample
16 skills10updated 2025-12-28
24% of creator
uloop-control-play-mode
Softwareentwickler

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

2025-12-28
uloop-get-unity-info
Softwareentwickler

Returns the Unity version. Use this tool to check Unity environment information.

2025-12-28
uloop-hello-world
Softwareentwickler

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

2025-12-28
uloop-capture-unity-window
Softwareentwickler

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

2025-12-28
uloop-clear-console
Softwareentwickler

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

2025-12-28
uloop-compile
Softwareentwickler

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

2025-12-28
uloop-execute-dynamic-code
Softwareentwickler

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2025-12-28
uloop-execute-menu-item
Softwareentwickler

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

2025-12-28
Showing top 8 of 16 collected skills in this repository.
#003
unity-ai-cli-bridge
15 skills51updated 2026-03-08
22% of creator
unity-ai-cli-bridge
Softwareentwickler

Interact with a local Unity Editor through `unity-ai-cli`. Use when you need to: (1) Discover available Unity tools dynamically, (2) Execute `unity-ai-cli` tools with JSON arguments, (3) Expose the Unity Editor as an MCP server for AI clients.

2026-03-08
uloop-clear-console
Softwareentwickler

Clear all Unity Console log entries. Use when you need to: (1) Clear console before running tests or compilation, (2) Start a fresh debugging session, (3) Remove noisy logs to isolate specific output.

2026-03-07
uloop-compile
Softwareentwickler

Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.

2026-03-07
uloop-control-play-mode
Softwareentwickler

Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.

2026-03-07
uloop-execute-dynamic-code
Softwareentwickler

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2026-03-07
uloop-execute-menu-item
Softwareentwickler

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

2026-03-07
uloop-find-game-objects
Softwareentwickler

Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.

2026-03-07
uloop-focus-window
Softwareentwickler

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.

2026-03-07
Showing top 8 of 15 collected skills in this repository.
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