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hatayama
Perfil de criador do GitHub

hatayama

Visão por repositório de 56 skills coletadas em 3 repositórios do GitHub.

skills coletadas
56
repositórios
3
atualizado
24 de jul. de 2026
explorador de repositórios

Repositórios e skills representativas

uloop-compile
Desenvolvedores de software

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

24 de jul. de 2026
uloop-compile
Desenvolvedores de software

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

24 de jul. de 2026
uloop-clear-console
Desenvolvedores de software

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

4 de jul. de 2026
uloop-control-play-mode
Desenvolvedores de software

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

4 de jul. de 2026
uloop-execute-dynamic-code
Desenvolvedores de software

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

4 de jul. de 2026
uloop-find-game-objects
Desenvolvedores de software

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

4 de jul. de 2026
uloop-focus-window
Desenvolvedores de software

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

4 de jul. de 2026
uloop-get-hierarchy
Desenvolvedores de software

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

4 de jul. de 2026
Mostrando 8 de 39 skills coletadas.
uloop-get-unity-info
Desenvolvedores de software

Returns the Unity version. Use this tool to check Unity environment information.

30 de jan. de 2026
uloop-hello-world
Desenvolvedores de software

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

30 de jan. de 2026
uloop-control-play-mode
Desenvolvedores de software

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

28 de dez. de 2025
uloop-capture-unity-window
Desenvolvedores de software

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

28 de dez. de 2025
uloop-clear-console
Desenvolvedores de software

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

28 de dez. de 2025
uloop-compile
Desenvolvedores de software

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

28 de dez. de 2025
uloop-execute-dynamic-code
Desenvolvedores de software

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or…

28 de dez. de 2025
uloop-execute-menu-item
Desenvolvedores de software

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

28 de dez. de 2025
Mostrando 8 de 16 skills coletadas.
Mostrando 3 de 3 repositórios
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